Kodama of the South Tree - AI-generated fantasy Monster

Kodama of the South Tree

Villagers speak of the South Tree as the lung of the forest. The Kodama is its breath and its fist. Legend says the mask she wears was carved by a monk who died of fright after seeing her true face, intended to give the spirit a way to communicate with mortals, though she has never spoken a word.

MediumPlant(Fey)CR 5Neutral

Kodama of the South Tree

GuardianForestSpirit
HP95AC16SPD30 ft., Climb 30 ft.CR5AthleticsPerceptionStealthReligion
STR
18
DEX
14
CON
18
save
INT
12
WIS
18
save
CHA
14
Amber Glow. The Kodama sheds dim yellow light in a 10-foot radius. If she takes cold damage, this light is extinguished until the end of her next turn.
False Appearance. While the Kodama remains motionless, she is indistinguishable from a decorative shrine statue or a gnarled tree stump.
Magic Resistance. The Kodama has advantage on saving throws against spells and other magical effects.
Shrine Bond. While within 120 feet of the Southern Tree, the Kodama cannot be charmed or frightened.
Multiattack. The Kodama makes two Cedar Slam attacks or one Cedar Slam and one Constricting Vine attack.
Cedar Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage plus 3 () poison damage from toxic sap.
Constricting Vine. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 11 () bludgeoning damage, and the target is grappled (escape ). Until this grapple ends, the creature is restrained, and the Kodama can't use this vine on another target.
Mask of the Hannya (Recharge 5-6). The Kodama tilts her mask. Each creature of the Kodama's choice within 30 feet that can see the mask must succeed on a Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sap Spray. When the Kodama takes damage from a melee attack, she can spray burning amber sap at the attacker. The attacker must make a Dexterity saving throw or take 7 () fire damage and be blinded until the end of its next turn.
Lash Out. The Kodama makes one Constricting Vine attack.
Root Step. The Kodama magically teleports up to 30 feet to an unoccupied space she can see that is adjacent to a tree or the shrine.
Natures Wrath (Costs 2 Actions). The Kodama causes roots to erupt from the ground in a 10-foot radius centered on a point she can see within 60 feet. The area becomes difficult terrain until the start of her next turn, and any creature in the area must succeed on a Strength saving throw or be knocked prone.
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