Kakamora - AI-generated fantasy Monster

Kakamora

Legend says the Kakamora were once ordinary goblins cursed by a sea deity for stealing pearls from the ocean floor. They were shrunk and bound to the very coconuts they were using to carry their loot. Today, they are a constant menace in the Hinokami Province, often seen boarding ships in massive swarms like a tide of rolling fruit.

TinyHumanoid(Goblinoid)CR 1Neutral Evil

Kakamora

CoastalGreedyAmphibious
HP27AC15SPD25 ft., climb 25 ft., swim 20 ft.CR1StealthAcrobaticsSleight of Hand
STR
6
DEX
18
save
CON
14
INT
10
WIS
10
CHA
8
Pack Tactics. The Kakamora has advantage on an attack roll against a creature if at least one of the Kakamora's allies is within 5 feet of the creature and the ally isn't incapacitated.
Nimble Escape. The Kakamora can take the Disengage or Hide action as a bonus action on each of its turns.
Coconut Shell Retreat. As a bonus action, the Kakamora can withdraw into its shell. Until the start of its next turn, it gains a bonus to AC and is considered prone. Its speed becomes 0 and it can't take reactions.
Multiattack. The Kakamora makes two attacks with its Serrated Bone Spear.
Serrated Bone Spear. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 () piercing damage.
Blowgun. Ranged Weapon Attack: to hit, range 25/100 ft., one target. Hit: 1 piercing damage, and the target must succeed on a Constitution saving throw or take 5 () poison damage and be poisoned for 1 minute.
Shell Roll. When the Kakamora is hit by a ranged attack, it can roll up to 10 feet in a random direction. If this movement takes it out of the attack's reach or behind cover, the attack's damage is halved.
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