Derakni (Locust Demon) - AI-generated fantasy Monster

Derakni (Locust Demon)

Derakni are known as the scouts of the demonic host, sent ahead to soften mortal resistance by destroying food supplies and spreading rot.

LargeOutsider(Chaotic, Demon, Evil, Extraplanar)CR 10Chaotic Evil

Derakni (Locust Demon)

DemonInsectoidFlyingAbyssal
HP126AC+11SPD30 ft., Fly 60 ft. (good)CR10AcrobaticsFlyPerceptionStealthSurvival
STR
26
DEX
23
CON
22
INT
9
WIS
17
CHA
16
Drone. Flying at least 10 feet activates a 30-foot aura. Non-demons must succeed at a Will save or be confused for rounds.
Vescavor Affinity. A derakni is immune to the distraction and damage caused by vescavor swarms.
Poison. Bite or sting injury; Fort ; freq 1/round for 6 rounds; effect Con; cure 2 consecutive saves.
Multiattack. The derakni makes one bite, two claws, and one sting attack.
Bite. Melee attack: +18 ( plus poison).
Claw. Melee attack: +18 ().
Sting. Melee attack: +18 ( plus poison / 19-20 crit).
Summon. 1/day, 40 percent chance to summon 1 derakni or vescavor swarms.
2nd level
Quickened Summon SwarmConjuration 3/day: Summons a swarm of bats, rats, or spiders.
Gust of WindEvocation At will: Severe blast of wind.
3rd level
ContagionNecromancy At will: Inflicts a disease on the target.
4th level
EnervationNecromancy 3/day: Ray deals 1d4 temporary negative levels.
5th level
Insect PlagueConjuration 1/day: Summons multiple swarms of locusts.
7th level
Greater TeleportConjuration At will: Self plus 50 lbs only.
Visual sheet

Turn Derakni (Locust Demon) into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships