Brine-Crusted Salt Hulk - AI-generated fantasy Monster

Brine-Crusted Salt Hulk

Sailors speak of the 'Salt-Walking Plague,' a creature that rises during the low tide of a blood moon. Local legends say it is the physical manifestation of the sea's hunger for more than just ships, but for the very fluid that runs through human veins.

LargeElemental(Water)CR CR 6Neutral Evil

Brine-Crusted Salt Hulk

CoastalCrystallineUndead-Adjacent
HP114AC16SPD30 ft., Swim 30 ft.CRCR 6AthleticsPerception
STR
18
save
DEX
8
CON
20
save
INT
6
WIS
10
CHA
5
Salt-Sting Aura. Any creature that starts its turn within 10 feet of the Hulk must succeed on a Constitution saving throw or take 7 () necrotic damage as the salt leeches moisture from their skin. Creatures with open wounds (under maximum HP) have disadvantage on this save.
Dehydrating Strikes. When the Hulk hits a creature with a melee attack, the target must succeed on a Constitution saving throw or gain one level of exhaustion from rapid dehydration. A creature cannot gain more than two levels of exhaustion from this effect.
Multiattack. The Hulk makes two Slam attacks.
Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage plus 4 () necrotic damage.
Brine Breath (Recharge 5-6). The Hulk exhales a 30 foot cone of abrasive, hyper-saline spray. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 21 () slashing damage and is Blinded by the salt for 1 minute. On a success, it takes half damage and isn't Blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Crystalline Slough. When the Hulk takes damage from a melee attack, it sheds a cloud of jagged salt. The attacker takes 5 () piercing damage.
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