Kodama of the East Tree - AI-generated fantasy Monster

Kodama of the East Tree

Legend says the Kodama of the East Tree was a priestess who bonded with a dying dryad to save the grove from a forgotten fire. Now, she is more plant than woman, her spirit bound to the mask she wore in life. She is the 'Elder Sister' of the woods, and even the local wildlife bows as she passes.

LargePlant(Fey)CR 5Neutral

Kodama of the East Tree

GuardianForestAncientShrine-Bound
HP114AC17SPD30 ft. walkCR5AthleticsPerceptionInsightStealth
STR
18
DEX
10
CON
16
save
INT
12
WIS
16
save
CHA
14
Bramble Body. A creature that hits the Kodama with a melee attack while within 5 feet of it takes 4 () piercing damage from the petrified thorns.
False Appearance. While the Kodama remains motionless, it is indistinguishable from a carved wooden statue or a gnarled dead tree.
Tree Stride. Once on her turn, the Kodama can use 10 feet of movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree.
Magic Resistance. The Kodama has advantage on saving throws against spells and other magical effects.
Multiattack. The Kodama makes two Thorny Slam attacks or one Thorny Slam and uses its Okame Gaze.
Thorny Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () bludgeoning damage plus 7 () piercing damage. If the target is a creature, it is grappled (escape ) by weaving vines.
Amber Spray (Recharge 5 to 6). The Kodama releases a burst of boiling sap in a 20-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 21 () fire damage and is restrained by the hardening sap. On a successful save, a creature takes half as much damage and isn't restrained. A restrained creature can use its action to make a Strength check, breaking the sap on a success.
Okame Gaze. The Kodama focuses the joyful expression of her mask on one creature she can see within 30 feet. The target must succeed on a Wisdom saving throw or be Charmed by the Kodama for 1 minute. While Charmed, the creature must use its movement to bow and perform a dance of apology. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Unstable Sap. When the Kodama takes damage from a melee attack, she can spray golden sap on the attacker. The attacker must succeed on a Constitution saving throw or be Blinded until the end of its next turn.
Vines of the East. The Kodama causes grasping vines to sprout from the ground. One creature within 30 feet must succeed on a Strength saving throw or be pulled 15 feet toward the Kodama.
Shift. The Kodama moves up to half her speed without provoking opportunity attacks.
Screech of the Damaged Wood (2 Actions) (Costs 2 Actions). The Kodama emits a jarring, scraping sound like wood snapping. Each creature within 20 feet must make a Constitution saving throw or take 10 () thunder damage and be stunned until the end of the Kodama's next turn.
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