Barnaby Bill

Formerly Barnaby Barnacle Bill of the Crimson Sloop, he was left behind during a botched raid and retreated to the cellar of a seaside manor. The constant dampness and fumes from fermenting grapes broke his mind, leading him to believe he is the Admiral of the Depths.

MediumHumanoid(Human)CR 1Chaotic Neutral

Barnaby Bill

piratebanditdrunkard
HP22AC13SPD30 ft. walk, 20 ft. swimCR1/2AcrobaticsAthleticsIntimidation
STR
11
DEX
15
save
CON
14
INT
8
WIS
9
CHA
12
Liquid Courage. Bill has advantage on saving throws against being frightened while he is holding a drink or stands within 5 feet of a wine barrel.
Slippery as an Eel. Bill can take the Disengage or Dash action as a bonus action on each of his turns.
Scurvy Dirk. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage plus 2 () poison damage.
Bottle Toss. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () bludgeoning damage. If the target is a creature, it must succeed on a Dexterity saving throw or be splashed with wine, granting the next attack against it advantage.
Wine Tun Splash (Recharge 5-6). Bill kicks a valve on his wine tun throne. Each creature in a 15-foot cone must make a Dexterity saving throw. On a failure, a creature takes 5 () acid damage from the sour wine and is blinded until the end of its next turn.
Drifting Dodge. When a creature misses Bill with a melee attack, Bill can move up to 10 feet without provoking opportunity attacks.
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