Terrified Dock Prisoner - AI-generated fantasy Monster

Terrified Dock Prisoner

The Terrified Dock Prisoner is what remains when a working port becomes a machine for disappearance. These captives are not hardened rebels or fanatics, but ordinary people who have learned the worst lesson a dungeon can teach: silence is survival until the next door opens. Their fear is not meaningless. It is a map of the prisoner's route, the guards' habits, and the hidden places where the living are counted like freight.

Mediumhumanoid(humanoid, human)CR 1neutral good

Terrified Dock Prisoner

humanoidprisonerdocksidefearlow-CRsocial-encounterdungeon
HP9AC12SPDwalk 30 ft., climb 10 ft. while using ropes, chains, or cargo gripsCR1/4 (50 XP)InsightPerceptionStealth
STR
8
DEX
12
CON
10
INT
9
WIS
11
save
CHA
13
save
Jail-Bitten Nerves. The prisoner has advantage on Wisdom checks and saving throws against being charmed or frightened, but only when the source of the effect is a guard, jailer, or obvious captor. Years of abuse have made them hypersensitive to authority.
Desperate Lunge. If the prisoner moves at least 10 feet straight toward a creature and hits it with an attack on the same turn, the target must succeed on a Strength saving throw or be pushed 5 feet and lose its reaction until the start of its next turn. The lunge is clumsy but desperate.
Panic Escape. While the prisoner is frightened or below half hit points, it can take the Disengage action as a bonus action on each of its turns. This does not make it brave, only harder to pin down.
Panic Flinch. When the prisoner takes damage, it may move up to 10 feet without provoking opportunity attacks from the creature that hit it, as long as it can see a path away from that creature. This movement reflects blind panic rather than discipline.
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