Glint-Wing Mirror-Sentry

Created by the technomancers of the Sunken Spire, Mirror-Sentries were designed to be the ultimate deterrent against rival spellcasters. By utilizing the very magic thrown at them, they turn an intruder's power into their own demise.

MediumConstruct(none)CR MediumUnaligned

Glint-Wing Mirror-Sentry

ConstructGuardianMagical
HP97AC17SPD30 ft fly (hover)CR6PerceptionStealth
STR
12
DEX
18
save
CON
14
INT
10
WIS
14
save
CHA
8
Mirror Shield. The Sentry has advantage on saving throws against spells that target only it (not including area of effect spells). If the Sentry succeeds on a saving throw against a spell of 4th level or lower, the spell has no effect on the Sentry and instead targets the caster.
Light Refraction. While in bright light, the Sentry is invisible to any creature that relies on sight. While in dim light, it has half-cover.
Immutable Form. The Sentry is immune to any spell or effect that would alter its form.
Multiattack. The Sentry makes two Shard Strike attacks or uses its Prismatic Beam twice.
Shard Strike. Melee Weapon Attack: to hit, reach 5 ft, one target. Hit: 13 () slashing damage plus 4 () radiant damage.
Prismatic Beam. Ranged Weapon Attack: to hit, range 60/120 ft, one target. Hit: 15 () radiant damage.
Blinding Flash (Recharge 5-6). Each creature within 20 feet of the Sentry that can see it must succeed on a Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Redirecting Glare. When the Sentry is hit by a ranged weapon attack, it can use its reaction to halve the damage. It then makes a Prismatic Beam attack against a target of its choice within 30 feet.
1st level
Color SprayIllusion The Sentry can cast Color Spray at will (DC 13) using its Wis modifier as its spellcasting ability.
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