Lithian Word-Healer - AI-generated fantasy Monster

Lithian Word-Healer

The cultist healer is not the nation's architect, only one of the smiling hands that keeps the lie moving. It teaches that Lithia is the voice of mercy, a sovereign truth that cures doubt, pain, and disobedience. Its miracles are real enough to be convincing and cruel enough to be remembered. What it heals, it often first wounds with doctrine, using panic and gratitude in equal measure.

MediumHumanoid(Cultist, Human, Prophet)CR 9Lawful Evil

Lithian Word-Healer

culthealerartilleryfalse propheturbansupportnecromancyenchantment
HP136AC+7SPD30 ft.CR9DeceptionInsightPersuasionReligion
STR
12
DEX
14
CON
18
INT
14
WIS
16
save
CHA
18
save
Weaponized Conviction. The cultist healer has advantage on Wisdom saving throws against being charmed or frightened. While at least one ally within 30 feet can hear it, that ally has advantage on saving throws against being charmed or frightened too.
Miracle Spillover. If the cultist healer casts a spell or uses an action that restores hit points, one ally of its choice within 30 feet also gains 5 temporary hit points.
Doctrinal Backlash. A creature that succeeds on a saving throw against one of the healer's enchantment spells is immune to that spell's effects for 24 hours.
False Word Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () necrotic damage. If the target is a creature, it cannot regain hit points until the start of the cultist healer's next turn.
Litany of Lithia. The cultist healer targets up to three allies it can see within 30 feet. Each target regains 13 () hit points and can immediately end one charm or fright effect on itself. A creature that is not a follower of Lithia must succeed on a Wisdom saving throw or be unable to speak deliberate lies or cast spells with verbal components until the end of its next turn, as the false litany clogs its mouth with holy-sounding conviction.
Reassuring Lie. When a creature the healer can see within 30 feet takes damage, the healer imposes a shell of false reassurance. The damaged creature gains 10 temporary hit points, but must succeed on a Wisdom saving throw or its speed is reduced by 10 feet until the end of its next turn as it clings to the healer's words.
Cantrips
sacred flameEvocation At will, the healer can cast the spell without expending a spell slot.
thaumaturgyTransmutation At will, the healer can cast the spell without expending a spell slot.
spare the dyingNecromancy At will, the healer can cast the spell without expending a spell slot.
1st level
blessEnchantment 3/day each, the healer can cast these spells.
commandEnchantment 3/day each, the healer can cast these spells.
2nd level
hold personEnchantment 3/day each, the healer can cast these spells.
spiritual weaponEvocation 3/day each, the healer can cast these spells.
3rd level
mass healing wordEvocation 1/day each, the healer can cast these spells.
dispel magicAbjuration 1/day each, the healer can cast these spells.
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