Soxic Salla, Green-Mist Alchemist - AI-generated fantasy Monster

Soxic Salla, Green-Mist Alchemist

Soxic Salla was the brilliant but morally bankrupt alchemist who devised the Green Mist that allowed Aster to seize Ironsgate 150 years ago. Aster promised Salla resources and protection while secretly seeking immortality through Salla's formulas. Over decades the experiment warped Salla's body and mind until he became as much a vessel for the Mist as its creator. He now zealously protects the generator under the colosseum, convinced that perfecting immortality will vindicate his sacrifices.

MediumHumanoid(Kobold (corrupted))CR DeadlyLawful Evil

Soxic Salla, Green-Mist Alchemist

alchemistbosstransformingpoisondiseasearcane
HP145AC18SPD30 ft., climb 20 ft. (dragon form fly 30 ft., wings ragged)CR8ArcanaInvestigationDeception
STR
16
DEX
12
save
CON
20
save
INT
18
save
WIS
14
CHA
12
Blighted Sickness. Blighted Sickness. A creature that fails the saving throw against an ability that imposes Blighted Sickness is poisoned and has vulnerability to poison damage and disadvantage on death saving throws. Each time the afflicted takes a long rest without magical healing or lesser restoration, the DC to resist future blights from Soxic increases by 1 (cumulative). Magical healing (lesser restoration or greater) removes Blighted Sickness immediately.
Green-Bound Metamorphosis. Immutable Form. While in his humanoid kobold form Soxic cannot be forced into polymorph or similar effects except by extremely powerful magic. When he transforms at 25 percent HP or lower it is a supernatural metamorphosis tied to the Green Mist and bypasses many magical restraints, though antimagic field suppresses its outward effects.
Alchemical Savant. Alchemical Savant. Soxic adds his Intelligence modifier to damage rolls of his alchemical items and inventions. He has advantage on checks to create, disable, or jury-rig alchemical devices.
Amorphous Mist. Amorphous Mist. The area within 10 feet of Soxic counts as heavily obscured for creatures other than Soxic whenever he uses a Mist Grenade. In dragon form this increases to a 15-foot radius.
Stiletto Jab. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage plus 7 () poison damage. If the target is a creature, it must succeed on a Constitution saving throw or be poisoned until the end of its next turn.
Corrosive Vial. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 18 () acid damage and the target's speed is reduced by 10 feet until the end of its next turn.
Mist Grenade (Recharge 5-6). Soxic Salla tosses a cluster of crackling green canisters into a 15-foot-radius sphere centered on a point within 60 feet. Each creature in that area must make a Constitution saving throw, taking 27 () poison damage on a failed save, or half as much damage on a successful one. Creatures who fail the save are also afflicted with Blighted Sickness (see Traits) for 1 minute. The area becomes filled with thick green mist that heavily obscures the area until the start of Soxic Salla's next turn.
Warping Pronouncement. Soxic Salla unleashes a wracking pulse of warped magic in a 20-foot cone. Each creature in that cone must make a Wisdom saving throw. On a failed save a creature takes 22 () psychic damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a successful save a creature takes half damage and suffers no additional effect.
Clawed Maw (Dragon Form). Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () piercing damage plus 9 () necrotic damage. Targets hit must succeed on a Constitution save or have their maximum hit points reduced by an amount equal to the necrotic damage. This reduction lasts until the creature finishes a long rest.
Green Mist Breath (Recharge after Short or Long Rest). The dragon exhales a 30-foot cone of churning green mist. Each creature in that area must make a Constitution saving throw, taking 45 () poison damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also Blighted (see Traits) for 1 minute. The dragon can use this breath weapon, then must finish a short or long rest to use it again.
Searing Formula (Dragon Form). Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 28 () necrotic damage and the target must succeed on a Constitution saving throw or be paralyzed until the end of its next turn. Undead and constructs have advantage on the save.
Reflexive Elixir (Recharge 6). Reflexive Elixir. When hit by a melee attack, Soxic can release a burst of acidic vapor in a 5-foot radius. Each creature in that radius must succeed on a Dexterity saving throw or take 9 () acid damage. Recharge 6.
Sickle Sweep. Sickle Sweep. The dragon form makes one claw attack or the kobold makes a Stiletto Jab.
Alchemical Shunt (Costs 2 Actions). Alchemical Shunt. Soxic hurls a small volatile ampoule at a point he can see within 60 feet; the ampoule explodes in a 10-foot radius dealing 13 () acid or poison (Soxic chooses) on a failed Dexterity save, half on success.
Command Minions (Costs 3 Actions). Command Minions. Soxic telepathically commands up to two alchemical servitors or shambling victims to move and take one action each.
Cantrips
Spell ListVaries Soxic knows these spells innately and casts them with Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). He can cast them without material components unless noted. At will: detect thoughts, mage armor, ray of sickness. 3/day each: blight, counterspell, vampiric touch. 1/day each: cloudkill, greater invisibility.
Dragon-Touched MagicNecromancy/Conjuration While in dragon form his innate magic increases slightly (spell save DC 16). He gains access to blight and cloudkill as 3/day each if he did not already have them prepared.
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