The Drowned Hand is a broad coastal frontier of salt marshes, tidal flats, drowned roads, and unstable channels. Its scattered communities survive through fishing, salvage, pilgrimage, and smuggling while competing over relics left by a fallen divinity. Each new moon, an enormous stone-gray hand rises from the marsh, exposing doors in its knuckles. Every working of magic leaves a visible trace here, making secrecy difficult and every miracle potentially dangerous.
The Drowned Hand
Region AtlasDangerous coastal frontierA wide coastal region spanning many days of travel by causeway, boat, and tidal crossing.
The Drowned Hand
Where the tide reveals a god's fingers, every door promises salvation or ruin.
PopulationSparse overall, with crowded settlements along…
ClimateWarm, wet, and wind-battered, with foggy…
TerrainA shifting maze of mud islands, reed channels,…
StabilityFragmented but functional, with authority…
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Settlements
Low Wharf
Causeway harbor townLarge
Primary market and administrative meeting place
Reedwatch
Fortified marsh villageMedium
Frontier defense and marsh patrol station
Whitebank
Shrine settlementMedium
Pilgrimage waystation
Mudhook
Floating marketSmall
Smuggling and salvage camp
Dike End
Raised farming townMedium
Inland trade gateway