Small or Medium, chosen when you select this species
Common
Humanoid
Humanoid·Small or Medium, chosen when you select this species
Rafterborn
*Civitas scandens*
Speed
30 ft., climb 20 ft.
Lifespan
Rafterborn mature at about 16 years and commonly live 70 to 90 years. Exceptional bellkeepers may reach 110.
Darkvision
60 ft.
Habitat
Dense cities, cliffside settlements, canal towns, elevated markets, bridge districts, and ancient urban ruins.
urban
climber
courier
scout
inventive
community-minded
humanoid
SizeSmall or Medium, chosen when you select this species
Speed30 ft., climb 20 ft.
LifespanRafterborn mature at about 16 years and commonly live 70 to 90 years. Exceptional bellkeepers may reach 110.
Creature TypeHumanoid
Darkvision60 ft.
Rafterborn are the city’s hidden circulation system: rooftop couriers, attic sages, bridge gardeners, and watchers who know which walls are hollow and which alleys remember blood. They can make a home in a bell tower, turn a rain gutter into a highway, and recognize a stranger by the way their footsteps disturb dust. To play a rafterborn is to carry an entire city in your body, navigating every adventure with a map of exits, obligations, and secrets.
Physical Description
Rafterborn are compact humanoids with nimble hands, broad flexible feet, and large eyes adapted to shifting light between alleyways and rooftops. Their faces range from foxlike and sharp-featured to round and humanlike, while their ears are often tall, tufted, or delicately ridged. Fine sensory whiskers may grow along the cheeks, jaw, or forearms. Their hair is commonly dark, copper, ash-gray, or silver, often worn in braids threaded with beads that record family, guild, or neighborhood ties. A faint pattern of darker skin along the spine and shoulders resembles roof tiles or overlapping feathers.
Society & Culture
Rafterborn society is organized around neighborhoods, guilds, and routes rather than bloodlines alone. A child may belong simultaneously to a family, a roof-cluster, a craft fellowship, and a network of trusted couriers. Hospitality is measured in access: offering someone a safe sleeping place, a dry route, or a private stair is a serious act of trust. Their greatest cultural crime is knowingly closing a path that others rely upon. Stories are preserved through recited maps, rhythmic work songs, coded bell patterns, and murals that reveal additional meaning when viewed from above.
Religion & Alignment
Rafterborn religion is local and practical. They honor threshold spirits, ancestral mapkeepers, city founders, household guardians, and saints of craft or travel. Many leave coins, bread, thread, or written warnings at small shrines near dangerous crossings. Their culture tends toward community-minded neutrality, but individual rafterborn may be lawful guild loyalists, compassionate reformers, self-interested survivors, or restless wanderers.
Homelands & Architecture
Rafterborn neighborhoods occupy the vertical spaces other communities leave unused. Their homes are tucked into attics, behind false walls, beneath bridges, and along the upper floors of crowded buildings. Walkways, rope lifts, hidden ladders, rain gutters, and roof gardens connect these dwellings into layered communities. Their architecture favors many small exits, shared courtyards, hinged platforms, and brightly painted markers that appear decorative to outsiders but form a precise system of directions, warnings, and invitations.
Relationships With Other Peoples
Rafterborn are valued as couriers, builders, scouts, guides, and discreet intermediaries, though their secrecy can make them seem untrustworthy. They often form close working relationships with merchants, street performers, shrine keepers, architects, and urban animals. They are protective of displaced people and newcomers who lack local knowledge. Relations with city authorities vary widely. Some watch captains depend on rafterborn information, while others regard their hidden routes as a threat to public order.
Visual sheet
Turn Rafterborn into a sheet
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