The broken treaty roads
Stakes Control of safe travel, tolls, and the right to speak law on the roads.
World Atlas·Sphere·A world where every promise can move stone, and every broken word has a body.
trade port and treaty court · river delta
Hook
A city where every contract is carved into wet stone before it can be spoken aloud.
Veyrun is a bright, hard world where promises have weight and broken words leave scars on land and law. Cities, temples, and guilds all rely on oathcraft to keep roads open, engines running, and the dead at rest. Adventure follows the cracks where old treaties fail, where debts turn sacred, and where people fight over who gets to define a binding promise.
Themes
Form · Sphere
A single inhabited planet with broad seas, long mountain arcs, and heavily settled river basins linked by oath roads and engine lines.
Traversal
People cross by sea lanes, road relays, river barges, and magitech lifts through the passes.

Sphere

Magic
Common

Technology
Magitech

Death & Souls
Ancient
Age of First Vows
Old
Age of Crowns
Recent
Age of Fracture
The broken treaty roads
Control of safe travel, tolls, and the right to speak law on the roads.
Who owns the old vows
Whether ancient promises still bind land, tax, and inheritance.
The hill war
Whether the high passes stay open or the north becomes a ruin of raids and reprisals.
Keep the law of vows stronger than any king's decree.
Turn oathcraft into profit and secure all trade routes.
Claim northern passes and tribute from the lowlands.
Preserve old treaties, even when they hurt the living.
Stakes Control of safe travel, tolls, and the right to speak law on the roads.
Stakes Whether ancient promises still bind land, tax, and inheritance.
Stakes Whether the high passes stay open or the north becomes a ruin of raids and reprisals.
People learned that spoken bargains could bind weather, stone, and blood. Small river clans grew into city-states around oathshrines and market courts.
Kings and guilds turned vows into law, trade, and war. Magitech roads, lamps, and lifts spread fast, but so did cheating, debt, and oathbreakers.
A chain of broken treaties weakened old powers. Border towns now hire mercenaries, priests, and scribes to keep faith from collapsing into raids and feuds.
A market town's founding vow has surfaced in a sealed archive, and three factions want it before dawn.
A road bridge that should be impossible has appeared overnight, and it leads to a place nobody admits exists.
Several graves have gone empty after a priest broke a public oath, and the dead are walking with a grievance.
A border pass can be saved only by renewing a treaty no one can fully translate.
All local oathcraft descends from one lost founding promise made at Greenmere.
Discovery · Old court records repeat a line that no one remembers saying, and the same line appears on stones far apart.
Impact · The world may be built on a single prime vow that could be broken or remade.
An unseen broker is buying broken vows from the dead.
Discovery · Dead witnesses in sealed tombs answer questions with the same name for the same invisible patron.
Impact · A hidden power is collecting unfulfilled promises and steering wars.
The northern passes shift when nobody is watching.
Discovery · Northpass traders bring back maps that do not match the roads they traveled.
Impact · The frontier may be wider, stranger, or more fragile than official charts admit.