Who controls the sky routes
Stakes Trade, travel, and famine depend on safe passage between the floating regions.
World Atlas·Shattered·The plains were shattered to hide a buried truth.
trade hub · windblown grassland
Hook
A market town built around a bridge anchor and a very old gallows.
The Fractured March is a world of floating grasslands, broken roads, and hard survival stitched together by magitech and stubborn trade. Official history says the plains split in a natural cataclysm, but older ruins keep hinting that someone did this on purpose. Every shard needs water, grain, and steel, so power belongs to those who can move goods and keep secrets. Adventures grow from crossings, salvage, feuds, and the lies under the soil.
Themes
Form · Shattered
A broken realm of floating plains, quarry shards, and ruin isles suspended over a misty void.
Traversal
Travel happens by sky skiffs, chain bridges, lift towers, and rare rift windows that open when old roadlines align.

Shattered

Magic
Common

Technology
Magitech

Death & Souls
Age 1
The Wide Plains
Age 2
The Breaking
Age 3
The Frayed Present
Who controls the sky routes
Trade, travel, and famine depend on safe passage between the floating regions.
The truth of the Breaking
If the hidden cause is proven, whole bloodlines, laws, and sacred claims to power could collapse.
Keep the routes open, collect tolls, and control the sky-lanes.
Preserve the approved history and bury records that point to the old crime.
Claim salvage, scrap rights, and old machine works for themselves.
Restore the old plains under one rule, even if it means war.
Stakes Trade, travel, and famine depend on safe passage between the floating regions.
Stakes If the hidden cause is proven, whole bloodlines, laws, and sacred claims to power could collapse.
The plains were a single fertile belt of grass, caravan roads, and city states that traded under shared sky-beacons and water engines.
A chain of quakes and stormfire split the plains into drifting shards, and the rulers blamed deep earth pressure, old magic, and bad luck.
People now live between shards, riding skiffs and bridge rails while arguing over salvage, borders, and the story they were taught.
A rail line exposed in a windstorm now points toward a sealed civic vault that should not exist.
A bridge captain hires the party to protect a convoy, but the cargo is a living witness to the Breaking.
A temple in the salt flats begins publishing forbidden names tied to the old disaster.
Several shards are drifting closer together, and someone is sabotaging the anchor towers.
The plains were cut apart to trap a vast underworld engine or prison beneath them.
Discovery · Old bridge songs contain a repeated line no singer remembers learning.
Impact · The Breaking was not a quake but a controlled severing meant to hide something buried under the plains.
Several major houses descend from the people who powered the ancient catastrophe.
Discovery · Certain engine parts still react to blood from three forgotten bloodlines.
Impact · Those families were not noble by birth but key to the original binding that shattered the world.
The afterlife is being redirected by old machinery hidden under the March.
Discovery · Soul echoes cluster near the oldest anchor stones, not near the temples.
Impact · The dead may be tied to the land itself, and freeing them could expose the lie or tear open the shards further.