The name tax
Stakes Whole villages can lose their legal names, making land, marriage, and burial claims vanish.
World Atlas·Strange Realm·A world where roads, graves, and names are all gates.
capital and ledger port · river delta
Hook
The tax house here can revoke a village by scratching out its seal.
Caris is a world held inside a strange boundary where places answer to memory as much as distance. Roads, rivers, and graves all carry legal and spiritual force, so a lost map can ruin a war and a broken oath can flood a valley. Its people survive through tribute, ritual, and negotiation with the dead, while old powers test whether the world should be ruled by names, coins, or faith.
Themes
Form · Strange Realm
Caris is a strange boundary realm, a closed world whose edges are defined by vows, names, and remembered places rather than geography.
Traversal
Travel follows cause, ritual, and story: roads open for those with the right seal, ferries answer burial rites, and some routes appear only after a vow is paid or a name is spoken correctly.

Strange Realm

Magic
Mythic

Technology
Primitive

Death & Souls
Before Roads
The Listening Age
The First Crowns
The Iron Bargain
The Breaking Years
The Hush War
Now
The Borrowed Age
The name tax
Whole villages can lose their legal names, making land, marriage, and burial claims vanish.
The river dead
The dead rise with unfinished bargains, and each unrested grave weakens the boundary between waking life and the old below.
Roads or roots
New roads promise food and coin, but they also drain sacred places and wake things that were meant to stay sleeping.
To control names, taxes, and the legal memory of every settlement.
To keep the old rites alive and stop the dead from being mistreated.
To profit from caravans, salvage, and protected routes through dangerous ground.
To preserve sacred places by refusing roads, walls, and extraction.
To gather the restless dead into one final hymn and remake the world below.
Stakes Whole villages can lose their legal names, making land, marriage, and burial claims vanish.
Stakes The dead rise with unfinished bargains, and each unrested grave weakens the boundary between waking life and the old below.
Stakes New roads promise food and coin, but they also drain sacred places and wake things that were meant to stay sleeping.
People lived by omen, debt, and sacrifice while the land answered in voices from wells, stones, and storms.
Chiefs, temple keepers, and river lords built the first pacts that turned hunger into towns and tribute into law.
When the dead began returning wrong, armies rose, old routes failed, and every power learned that memory could be stolen.
Caris endures by trading names, vows, and relics, while rulers and cults race to decide who gets to keep the world's stories.
A border town loses its name from the registry and asks the party to prove it exists before the tax collectors erase it.
A drowned royal tomb has started answering prayers, and each answer brings up a different claimant to the same throne.
A caravan route through the green wells is collapsing into sinkholes, and someone is sabotaging the stones that hold it up.
A village dead rise in their burial clothes and walk to an abandoned harbor every new moon.
The world's border is a legal spell, and the first names ever written on Caris are also its locks.
Discovery · Old registry seals and grave rites both point to the same hidden script.
Impact · Caris is not a natural realm but a bound settlement of an older power that can be unmade if its true charter is found.
A portion of every soul never reaches the Underwater Hall and waits in the water for a new body.
Discovery · Drowned bells ring during births near the river temples.
Impact · Some newborns carry borrowed souls, which makes them useful to priests, rulers, and the Sunken Choir alike.
An old underpath links sacred sites through memory rather than distance.
Discovery · The same road markers appear in ruins, tombs, and dreams.
Impact · There is a hidden route beneath Caris that can move armies, secrets, and the dead between any two places that share a true story.