The Water Right War
Stakes Who controls water, transport, and bread prices across the realm.
World Atlas·Sphere·Where every road is sworn, every engine is fed, and every promise leaves a mark.
political center · capital floodplain
Hook
The capital is a busy seat of law where every favor has a receipt.
New Avalon is a bright, hard-working realm held together by law, trade, and spell-fed industry. Its cities run on rail, canal, and oathbound engine, while old barrows, flooded roads, and border forts still shape daily life. Heroes matter here because every road, contract, and wardline is contested, and small choices can keep a town fed or let a whole district break loose.
Themes
Form · Sphere
New Avalon is a single inhabited sphere with a dense heartland, broad seas, and ringed trade routes linking capital, frontier, and coast.
Traversal
Travel happens by road, rail, river, and sea; the fastest routes follow the charter lines that connect the great cities and the old wardstones.

Sphere

Magic
High

Technology
Industrial

Death & Souls
Age I
First Charter
Age II
Iron Bloom
Age III
The Broken Years
The Water Right War
Who controls water, transport, and bread prices across the realm.
The Ashline Strike
Whether the industrial heart of New Avalon stays open or grinds to a halt.
The East March Raids
Whether the eastern roads remain safe enough for trade and travel.
Keep the realm unified through law, tax, and managed force.
Control trade, rail, and factory contracts for profit.
Protect local rights, mills, and water access from outside pressure.
Guard sacred sites and judge broken vows.
Stakes Who controls water, transport, and bread prices across the realm.
Stakes Whether the industrial heart of New Avalon stays open or grinds to a halt.
Stakes Whether the eastern roads remain safe enough for trade and travel.
Settlers, temple-builders, and river clans joined under a shared charter after the old empire fell. Roads, mills, and wardstones spread fast, and the idea of public oath and common law took root.
Foundries, rail, and spellworks turned New Avalon into a busy industrial realm. Trade grew rich, but so did debt, labor unrest, and fights over who owned the engine that fed the cities.
A chain of floods, strikes, and border wars shattered trust between crown, guild, and town. The realm survived, but every region now keeps its own guards, secrets, and emergency powers.
A power station blessed by an old saint is failing, and every faction claims the repairs should serve them first.
A missing rail ledger proves several barons have been hiding shipments, taxes, and weapons.
Workers in a forge district have begun hearing a voice inside the furnaces that speaks in royal names.
An eastern clan offers peace if the crown returns a stolen banner said to bind the border wards.
The realm is held together by a hidden lattice of vow-magic under the roads and canals.
Discovery · It appears first in failing lamps and in oath ledgers that rewrite themselves overnight.
Impact · The oldest ward network is still active, and it is choosing who may rule next.
Several major factories burn a deep mineral that came from a buried prehuman seam.
Discovery · A careful search of mine tunnels and furnace ash reveals the same black stone in both places.
Impact · The industrial boom depends on a rare fuel that is slowly poisoning the land.
The afterlife has a leak, and souls sometimes come back carrying чуж? no, carrying чуж. Need English.
Discovery · People who drown near the coast sometimes return speaking with the same borrowed memories.
Impact · The dead are not resting cleanly, and something across the pale shore is listening to living promises.