The Road War
Stakes Control of the surviving roads will decide who receives food, trade, soldiers, and access to the old ruins.
World Atlas·Sphere·The old world is still alive beneath your feet.
A dangerous shoreline where survivors harvest salt, wreckage, and relics from a sunken capital. · Ash desert and black-glass flats
Hook
A buried observatory still predicts disasters, but its newest warning names the local town as the cause.
Veyra is a wounded sphere whose ancient civilization collapsed when its star-metal infrastructure burned through the world. Settlements now cling to fertile valleys, old roads, and guarded wells while raiders, plague cults, and rival city leagues contest the ruins. Beneath every region, the dead network is stirring again. Some believe it can restore the lost age, others remember what it cost, and everyone knows that whoever controls its return will reshape the planet.
Themes
Form · Sphere
Veyra is a complete spherical planet with one broad habitable belt, polar ice, deep oceans, and a network of ancient roads crossing the surviving settled lands.
Traversal
Travel follows rivers, caravan roads, mountain passes, and coastal routes, while awakened relic gates can shorten journeys at severe risk.

Sphere

Magic
Mythic

Technology
Medieval

Death & Souls
Before the Fall
The Crowned Age
The Fall
The Burning Year
After the Fall
The Ash Years
Present
The Reckoning
The Road War
Control of the surviving roads will decide who receives food, trade, soldiers, and access to the old ruins.
The Second Waking
The world may recover its lost wonders, suffer another magical catastrophe, or become ruled by whoever controls the awakening network.
Secure the old roads, stabilize trade, and unite settlements before larger powers can seize the network.
Claim every working relic and rebuild a centralized empire under military rule.
Prevent the star-metal network from waking, even if that means destroying towns built around its surviving nodes.
Recover the knowledge of the Crowned Age and use it to restore the world without repeating its mistakes.
Stakes Control of the surviving roads will decide who receives food, trade, soldiers, and access to the old ruins.
Stakes The world may recover its lost wonders, suffer another magical catastrophe, or become ruled by whoever controls the awakening network.
Human realms, dwarven holds, and elven courts drew power from buried star-metal, raising roads, towers, and engines no kingdom could fully control.
The star-metal network failed in a single season, scorching cities, twisting weather, and leaving vast ruins filled with unstable magic.
Survivors rebuilt around wells, old roads, and defensible towns while raiders, famine, monsters, and rival claimants fought over the ruins.
The buried network is waking again, forcing scattered peoples to choose between restoring the old world, destroying its remnants, or claiming its power.
A dead road begins glowing at dusk and leads travelers toward a sealed city that has been missing for centuries.
A town's ancestral dead rise peacefully each night to repair its defenses, but they will not say what enemy is coming.
The Hearth League hires the party to escort seed grain across territory claimed by three armies and a starving dragon.
A relic engine can restore rain to the Ashfall Coast, but activating it will flood a neighboring valley.
A plague cult has found a way to wake the old network through mass sacrifice and plans to begin beneath the largest surviving city.
The star-metal network is still intact beneath the planet, with one central control site hidden below the Long Scar.
Discovery · Maps recovered from sealed vaults show the Crowned Age cities arranged around one planetary circuit.
Impact · The Fall was not a random disaster, and the same circuit could either heal Veyra or burn it again.
The Ash Priests have used bound souls to guide settlements since the Fall.
Discovery · Ash Priest funerary rites occasionally prevent souls from passing, and the priests hide the resulting relic-bound spirits.
Impact · The order's public war against relic magic is compromised by its dependence on preserved dead advisors.
The glowing debris around Veyra is a failing planetary defense system.
Discovery · Old records describe the Broken Crown as an emergency shield rather than a natural moon.
Impact · If the shield fails, the planet's skies will clear, but destructive starfire will reach the surface.