The Broken Accord
Stakes The kingdoms may destroy their own peoples while an unknown faction gains control of the ancient magic beneath the border.
World Atlas·Sphere·In Valthorne, every banner remembers who bled beneath it.
Contested political heartland where the royal assassination began the renewed war. · Crownland border valley
Hook
The stones of the Highhearth Accord still whisper the names of every witness, but one name has begun disappearing from the roll.
Valthorne is a scarred sphere where bloodlines and banners possess real power. Thessalen's ancestral magic gives old families authority over hearths, roads, and soldiers, while Grimsdale's foundries turn necromancy and fiendish contracts into weapons of mass war. After a royal assassination during the Highhearth Accord, both kingdoms returned to battle. Across the borderlands, villages must choose which oaths to honor, which dead to bury, and which truths can survive victory.
Themes
Form · Sphere
Valthorne is a living planet of broad continents, inland seas, mountain chains, and a long central frontier where ancient magic rises through ordinary soil.
Traversal
Travel follows roads, rivers, military passes, and coastal trade routes, while wartime checkpoints, ruined bridges, and shifting front lines make every journey political.

Sphere

Magic
Common

Technology
Medieval

Death & Souls
First Age
The Hearth Founding
Second Age
The Iron Rise
Third Age
The Border War
Present Age
The Broken Accord
The Broken Accord
The kingdoms may destroy their own peoples while an unknown faction gains control of the ancient magic beneath the border.
The Cost of Victory
Every military victory strengthens systems that demand blood, souls, and generations of obedience.
Preserve Thessalen's ancestral authority, restore the broken accord only on terms that preserve noble privilege, and punish those who dishonored the kingdom.
Win the war without admitting how deeply Grimsdale depends on fiends, undead labor, and soul-bound machinery.
Keep the war active until both kingdoms exhaust their ancestral protections and become dependent on infernal contracts.
Protect villages, trade routes, and the living from both royal armies, even when neutrality requires defying the law.
Stakes The kingdoms may destroy their own peoples while an unknown faction gains control of the ancient magic beneath the border.
Stakes Every military victory strengthens systems that demand blood, souls, and generations of obedience.
The first mages settled Valthorne's wild frontiers, binding local spirits into hearths, roads, and bloodlines that still shape Thessalen's nobility.
Grimsdale grew from a mining march into a disciplined industrial power, mastering engines, corpse-labor, and battlefield contracts to survive repeated invasions.
Generations of raids and reprisals hardened both kingdoms, turning old grievances into laws, family duties, and permanent military economies.
The assassination at the Highhearth Accord shattered a fragile peace and revived a war whose true author may be hidden behind both banners.
The party must escort a captured assassin to trial while both kingdoms send agents to silence or rescue the prisoner.
A Grimsdale foundry is producing weapons from stolen ancestral relics, and destroying it may doom the workers trapped inside.
A battlefield banner has begun commanding soldiers from both sides, forcing the party to uncover the oath sealed into its fabric.
Refugees claim the assassination was arranged by officials from both kingdoms, but each witness remembers a different version of the meeting.
The assassination was planned by a coalition of officials from both kingdoms.
Discovery · The party compares the assassin's weapon with relic records kept beneath Highhearth's oldest temple.
Impact · The blade was forged from Thessalen and Grimsdale materials together, proving the murder required cooperation across the supposed enemy line.
Grimsdale's newest engines are awakening the original dead of the conflict.
Discovery · Damaged war machines repeat the same phrase when their soul cores are removed.
Impact · The machines are not powered by random dead but by soldiers who died during the earliest border wars.
The kingdoms were founded to conceal a shared inheritance, not separate origins.
Discovery · A surviving ancestor spirit names a third royal bloodline erased from both kingdoms' histories.
Impact · That bloodline controls the oldest binding beneath Valthorne and could end the war or make every banner obey one ruler.