The Rain Rights Crisis
Stakes Control of rainfall will determine which regions remain fertile, independent, and habitable.
World Atlas·Sphere·On Nimb, every spell changes the weather, and every storm remembers why.
A scholarly frontier and the chief source of reliable weather charts. · Wind-carved highlands and green river valleys
Hook
A mountain observatory predicts storms that have not yet happened, including one that will erase a capital.
Nimb is a high-magic sphere where weather is not scenery but infrastructure, weapon, religion, and law. Every major spell leaves a mark on the atmosphere, and centuries of magical conflict have carved the planet into strange climates and dangerous wind routes. Renaissance city-states now regulate spellcraft through fragile treaties, while farmers, sailors, raiders, and sky-priests argue over who owns the rain. The current storms are moving with purpose, suggesting someone has begun editing the world’s weather.
Themes
Form · Sphere
Nimb is a normal spherical planet whose continents and oceans are shaped by long-lasting magical weather systems.
Traversal
Travel follows roads, rivers, sea lanes, and airship wind routes; powerful storms can close borders or create temporary paths between distant regions.

Sphere

Magic
High

Technology
Renaissance

Death & Souls
First Era
The Clear Age
Second Era
The Spellstorm Age
Third Era
The Charter Age
Current Era
The Broken Forecast
The Rain Rights Crisis
Control of rainfall will determine which regions remain fertile, independent, and habitable.
The Stormwall Dispute
A growing storm belt may be redirected toward rival lands, but breaking it could unleash centuries of stored magic.
Keep the old weather treaties intact, even if doing so preserves unjust control over poorer regions.
Break the charter system and seize enough rainmaking power to make their western territories independent.
Sell magical forecasts, storm passage, and sabotage to whoever can pay, while preventing any single power from controlling the skies.
Awaken the buried intelligence beneath the planet’s atmosphere and replace human weather laws with natural cycles.
Stakes Control of rainfall will determine which regions remain fertile, independent, and habitable.
Stakes A growing storm belt may be redirected toward rival lands, but breaking it could unleash centuries of stored magic.
Early peoples learned to read the planet’s calm skies, building cities around predictable winds and treating weather as a shared public resource.
Powerful mages turned weather into warfare, creating permanent storm belts, fertile rainlands, and dead zones where magic still misfires.
Merchant houses and city councils formed agreements to regulate spellcraft, airship routes, and rain rights across the recovering world.
The old weather treaties are failing, storms are moving against all known patterns, and every major power suspects someone is rewriting the sky.
A storm arrives carrying voices from people who died three centuries ago, and each voice names a living traitor.
An airship carrying the original weather treaty vanishes inside a cloud that appears on no chart.
A drought-struck region offers a fortune for adventurers willing to steal a rain engine from a rival city.
A weather cult claims the planet itself is awake and demands that every major city surrender its oldest magical weapon.
The atmosphere is not merely reacting to magic; it is learning from it.
Discovery · Ancient instruments in sealed observatories all point downward instead of toward the sky.
Impact · Nimb’s weather is generated by a vast living engine beneath the planet, and repeated magical damage is making it conscious.
The founders of the weather treaties still survive as scattered voices in the rain.
Discovery · Rain collected from unrelated regions contains the same unfamiliar memories.
Impact · The memories belong to the first weather-mages, who hid their minds inside the global water cycle to guide future generations.
The next great storm may transform Nimb’s climate permanently.
Discovery · The Blue Choir’s oldest hymns match patterns found in storm movements.
Impact · The cult may be correct that the coming storm is a planetary birth rather than a natural disaster.