The shrine tax war
Stakes Whoever controls the shrines controls safe travel, healing rites, and the right to name the dead.
World Atlas·Sphere·A world where roads, shrines, and promises were laid down by a god and still decide who lives well.
port and pilgrimage stop · river delta and reed marsh
Hook
A shrine on stilts keeps the only safe ferry over the lower marsh.
Syrehold is a hard-won world built by a god who measured every road and river before people were born. Most lives stay close to fields, shrines, and market tracks, but old vows still shape law, travel, and death. Small powers compete to interpret Syre's gifts, while villages and captains try to survive a world where a promise can matter more than a sword.
Themes
Form · Sphere
A single inhabited planet with familiar lands, wide seas, and distant mountain rims that divide people into small, competing powers.
Traversal
Travel follows roads, rivers, sea lanes, and mountain passes; long distances take weeks, and storms or border tolls can matter as much as terrain.

Sphere

Magic
Low

Technology
Primitive

Death & Souls
1
Syre's Making
2
The Hearth Age
3
The Broken Oath
The shrine tax war
Whoever controls the shrines controls safe travel, healing rites, and the right to name the dead.
The river oath dispute
Old crossing rights decide trade, famine relief, and which towns can still move grain before winter.
Keep travel lawful and the dead properly named, even if it means harsh taxes.
Control ferries, tolls, and the winter grain routes.
Break old oaths and profit from the confusion.
Turn fear and grief into power through grave rites gone wrong.
Stakes Whoever controls the shrines controls safe travel, healing rites, and the right to name the dead.
Stakes Old crossing rights decide trade, famine relief, and which towns can still move grain before winter.
Syre shaped the world, set the seas and roads of stone, and left thin places where old prayers still answer.
Small kingdoms grew around shrine towns, and law held because people believed it would.
Kings and temple keepers turned on each other over relics, and the world learned to live with hungry borders and disputed miracles.
A shrine town's records vanish, and every neighbor claims the right to collect its tithes.
A winter road opens early through a forbidden pass, and something is using it at night.
A local priest can no longer name the dead, and the nearby grave mounds are waking.
A river baron offers coin to escort grain, but the route crosses land sworn to another lord.
Syre left one hidden road that links the three regions without crossing common lands.
Discovery · Old shrine songs mention a fourth road no map records.
Impact · If found, it could bypass tolls, borders, and several sacred claims at once.
The ferry tithe quietly pays for rites that keep the dead from following travelers home.
Discovery · Burials that skip the river coin always come back wrong.
Impact · The shrine tax is not just power, it is a safeguard against restless dead.
High Pass was granted by an erased ruler whose line still has a surviving heir.
Discovery · A ward stone under the pass bears a king's seal that no living dynasty admits.
Impact · The border keep may sit on a forged history, and its legal claim could collapse.