The Gravity War
Stakes Whoever controls the planetary engine can decide which regions remain habitable and which are cast into the sky.
World Atlas·Sphere·The world is failing, and someone still has the wrench.
Trade hub and political seat · Wind-cut highlands and copper grasslands
Hook
A rail city survives by trading repair parts, but its station has started answering questions in a dead language.
Disunder is a living machine disguised as a planet. Beneath its continents runs an ancient engine that balances gravity, weather, and the flow of magic, but its systems are failing unevenly. Villages cling to stable ground while city-states compete for repair stations and the fuel that powers them. Adventurers travel through shifting gravity, haunted infrastructure, and contested ruins, deciding whether to preserve the old world, replace it, or let Disunder become something new.
Themes
Form · Sphere
Disunder is a complete spherical planet with a solid surface, a deep engineered interior, and a planetary engine threaded beneath every major landmass.
Traversal
Travel uses roads, rail sleds, ships, sky barges, and unstable transit gates, while gravity shifts make some routes seasonal or one-way.

Sphere

Magic
Common

Technology
Magitech

Death & Souls
First Era
The Making
Second Era
The Open Age
Third Era
The Patchwork Years
Present Era
The Leaning World
The Gravity War
Whoever controls the planetary engine can decide which regions remain habitable and which are cast into the sky.
The Black Fuel Crisis
A dwindling mineral that powers magitech is poisoning land, workers, and the engine itself.
Keep the planetary engine operating under League control, even if several regions must be abandoned.
Replace the ancient engine with a disciplined magical order that can regulate every spell and machine.
Protect communities from extraction, conscription, and forced relocation while sabotaging unsafe fuel operations.
Recover the builders' original command authority and awaken the planet's dormant defense systems.
Stakes Whoever controls the planetary engine can decide which regions remain habitable and which are cast into the sky.
Stakes A dwindling mineral that powers magitech is poisoning land, workers, and the engine itself.
Ancient builders shaped Disunder around a buried engine that regulates gravity, weather, and magical flow.
The engine failed in stages, exposing hidden vaults and making common magic possible across the surface.
City-states rebuilt with magitech while rival powers fought over repair stations, relic fuel, and safe roads.
Gravity is shifting by region, old machines are waking, and every government must choose between repair and control.
A frontier town rises into the clouds each night, carrying its people and livestock toward a forgotten repair station.
A dead engineer's soul echo has begun issuing maintenance orders that would shut down three major cities.
A stolen fuel convoy contains a living child grown inside the planetary engine.
The White Lantern is transmitting coordinates to a place that does not exist on any current map.
The planetary engine was designed to move the surface, not merely sustain it.
Discovery · Ancient maintenance maps show the planet's continents as movable plates.
Impact · Disunder can be physically rearranged, meaning borders, climates, and entire cities may be changed by whoever reaches the control room.
The machine's guiding intelligence is assembled from harvested memories.
Discovery · Soul echoes from unrelated dead people repeat the same childhood memory.
Impact · The engine has been using generations of human minds as its predictive intelligence, making its repair a question of personhood.
The White Lantern is an abandoned orbital repair platform.
Discovery · The White Lantern's cracks align with newly exposed engine seams.
Impact · The moon is not a moon but a remote service station that may contain the only safe way to restart Disunder.