The Copper-Root Strangler - AI-generated fantasy Hazard

The Copper-Root Strangler

An ancient, brass-bound tree stump that looks like a natural part of the grove until its disguised roots whip out like coiled springs.

Hazard EntryMechanical TrapLevel4Simple

The Copper-Root Strangler

4LevelUncommonRarityForestEnvironment
ClockworkMechanicalRestraining
Level4
|
HP45
|
AC18
|
TypeMechanical Trap
|
ComplexitySimple
|
RarityUncommon

Defenses

AC18
Hard10
HP45
BT 22
Fort++6
Ref+-5
Will+None
Immune
Poison, Psychic, Charmed, Frightened, Exhaustion
Resist
Piercing, Slashing, Fire
Weak
Lightning, Acid
ClockworkMechanicalRestraining

Detection

PerDC 15 Wisdom (Perception) to see the unnatural root patterns
Stl15 (Passive Perception)
InitN/A

At first glance, this looks like an ordinary, moss-covered stump surrounded by gnarled roots. Upon closer inspection, the bark is actually textured copper plates and the roots are articulated segments of bronze and steel.

Standard Engagement

Trigger

The trap triggers when a Medium or larger creature steps on the pressure plate disguised as a patch of soft moss within 5 feet of the stump.

Routine

None. This is a simple hazard that triggers once and remains in a locked state until reset or destroyed.

Reset

The trap must be manually rewound using a special hex-key. This process takes 1 minute of work.

Steel-Coiled Snare

When triggered, the mechanical roots snap shut. The triggering creature must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) bludgeoning damage and become restrained (escape DC 15). On a successful save, the creature takes half damage and is not restrained.

Tightening Grip

A creature restrained by the hazard takes 5 (1d10) bludgeoning damage at the start of each of its turns as the gears tighten.

Short-Circuit

If the hazard takes 10 or more lightning damage in a single turn, its gears seize up. The trap is disabled for 1d4 rounds.

Description

An ancient, brass-bound tree stump that looks like a natural part of the grove until its disguised roots whip out like coiled springs.

Discovery

A creature can spot the disguised mechanism with a DC 15 Wisdom (Perception) or Intelligence (Investigation) check.

Archival Lore

Legend speaks of a mad druid-artificer who sought to 'upgrade' the forest defense systems to better withstand logging crews. Most of these creations have long since rusted, but the stragglers remain active and highly dangerous.

Environment
Forest
Theme
Clockwork
Creator
The Iron-Oak Hermit
Purpose
Capture and area denial.
Game System
D&D 5E
Art Style
A gritty, industrial-meets-natural aesthetic featuring verdigris-covered bronze gears emerging from dark, wet earth and gnarled wood.
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