The Phase-Lock Webbing - AI-generated fantasy Hazard

The Phase-Lock Webbing

A shimmering, translucent lattice of spider silk that vibrates at a frequency that straddles the border between the Material and Ethereal planes. It appears almost invisible until light hits it at a specific angle.

Hazard EntryMagical TrapLevel4Simple

The Phase-Lock Webbing

4LevelUncommonRarityUnderdark passages, wizard towers, or ethereal borderlands.Environment
ConjurationRestrainedMagical
Level4
|
HP20
|
AC12
|
TypeMagical Trap
|
ComplexitySimple
|
RarityUncommon

Defenses

AC12
Hard5
HP20
BT 10
Fort++4
Ref++0
Will+N/A
Immune
Psychic, Poison, Bludgeoning
Resist
Cold, Force
Weak
Fire, Radiant
ConjurationRestrainedMagical

Detection

PerDC 15
StlDC 16 Wisdom (Perception) or a passive Perception of 16 to notice the shimmer.
InitN/A

Fine, violet-tinted strands that hum softly and seem to fade in and out of existence. Small, frozen motes of dust are trapped within its structure.

Standard Engagement

Trigger

The hazard is triggered when a Medium or larger creature enters the 10-foot-square area covered by the webs.

Routine

None (Simple Hazard)

Reset

The webbing regrows its dimensional anchors 24 hours after being destroyed unless the area is hallowed or cleared with a Wish spell.

Dimensional Snare

When triggered, the creature must succeed on a DC 14 Dexterity saving throw or become restrained by the webbing. While restrained, the creature takes 2d10 force damage at the start of each of its turns as its body is pulled between planes.

Phase-Lock

A creature restrained by the webbing cannot use any form of planar travel, including the Etherealness spell, Misty Step, or Dimension Door, unless it succeeds on a DC 14 Charisma saving throw first.

Vibrational Feedback

Any creature that hits the webbing with a melee attack using a metal weapon must succeed on a DC 12 Constitution saving throw or take 1d6 thunder damage from the high-frequency vibrations.

Anchor Vulnerability

If the four corners of the 10-foot square (the anchors) are hit with 5 or more fire damage simultaneously, the entire web collapses and the trap is neutralized.

Description

A shimmering, translucent lattice of spider silk that vibrates at a frequency that straddles the border between the Material and Ethereal planes. It appears almost invisible until light hits it at a specific angle.

Discovery

A DC 15 Intelligence (Investigation) check reveals the geometric pattern of the web flickering against the shadows. A DC 14 Intelligence (Arcana) check identifies the dimensional instability.

Archival Lore

Created by the drow chronomancer Xylanth, these webs were designed to catch phase spiders and displacer beasts, pinning them to a single reality for harvest.

Environment
Underdark passages, wizard towers, or ethereal borderlands.
Theme
Dimensional entanglement and entrapment.
Creator
Xylanth the Chronomancer
Purpose
To trap and neutralize creatures capable of planar travel or high mobility.
Game System
D&D 5E
Art Style
Crystalline and ethereal, with sharp geometric lines and a soft violet glow against deep blacks.
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