The Rhythm-Binder's Scholastic Jigsaw
A towering, pedal-driven cutting station used by students to refine components for wands and heavy vellum scrolls. It features a vertical five foot steel blade and a twelve inch deep throat for wide materials, powered by a complex network of leather belts and wooden pulleys.
The Rhythm-Binder's Scholastic Jigsaw
Defenses
Detection
“The saw is a blend of heavy oak and blackened iron. A long, serrated blade vibrates with high frequency in the center of the workspace. A thick leather belt loops from a floor-mounted flywheel up to the rafters, spinning rapidly whenever the foot pedal is depressed. The air smells of friction-heated leather and scorched sawdust.”
Standard Engagement
The hazard triggers when a creature attempts to use the saw or moves within 5 feet of the exposed leather belts while the machine is running.
The saw does not have a routine. It acts as a single-instance hazard when triggered, though it remains active until the flywheel stops spinning.
The machine stops once the pedal is no longer depressed and the flywheel loses momentum after 1 minute.
If a creature moves within 5 feet of the machine while it is running, they must succeed on a DC 14 Dexterity saving throw or their clothing is caught in the pulley. The creature is Grappled (escape DC 14) and pulled 5 feet toward the machine. If the creature is wearing loose clothing, like robes, they have disadvantage on this save.
A creature operating the saw must make a DC 14 Intelligence (Arcana) or Dexterity (Sleight of Hand) check to maintain focus and rhythm. On a failure, the blade snaps or jumps, dealing 3d10 slashing damage to the operator.
Operating the saw requires the same mental focus as concentrating on a spell. If the operator takes damage or is distracted, they must succeed on a Constitution saving throw to avoid a Blade Slip.
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