Searing Elder-Rune Trap
A masterfully crafted basalt pillar or floor tile is engraved with subtle, hair-thin Elder Futhark runes. When the seal is broken by proximity, it detonates in a controlled but violent burst of elemental flame.
Searing Elder-Rune Trap
Defenses
Detection
“In the dim torchlight of the dungeon, the trap appears as a slightly raised iron-bound stone disc. The runes are filled with a dark, non-reflective lead that begins to glow a dull, cherry-red when creatures approach within 10 feet. Heat distortion shimmers in the air above the masonry, giving the shadows a flickering, liquid quality.”
Standard Engagement
A creature other than a dwarf moves within 5 feet of the rune-etched stone.
None (Simple Hazard)
The trap automatically resets after 24 hours as the basalt absorbs ambient heat from the earth to reignite the runes.
The rune explodes in a 20 foot burst of magical fire. This deals 6d6 fire damage to all creatures in the area (DC 21 basic Reflex save). A creature that fails the save is also Dazzled for 1 round as the brilliance of the dwarven fire sears their retinas.
The runes are attuned to the ancestral weight and gait of the dwarven bloodline. Characters with the Dwarf ancestry do not trigger the hazard, though they are still harmed by the explosion if it is triggered by someone else.
Dealing at least 10 cold damage to the stone disc causes the runes to frost over, disabling the trap for 1d4 rounds.
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