Razorleaf Gale-Spinner
A complex series of spring-loaded, rusted iron blades hidden within the high canopy and thick undergrowth. When triggered, the blades pivot on flexible wooden masts, creating a localized whirlwind of steel.
Razorleaf Gale-Spinner
Defenses
Detection
“Several jagged iron discs are mounted on green-painted wooden poles that blend in with the surrounding saplings. Thin, high-tension wires of dark copper weave through the lower branches like metallic spiderwebs.”
Standard Engagement
A creature moves through the 20-foot square area protected by the spinner.
The hazard takes 2 actions on its turn. Action 1: Whirling Canopy. The blades spin in a wide arc. All creatures in the 20-foot square area take 2d8+6 slashing damage (DC 21 basic Reflex save). Action 2: Centrifugal Ejection. The spinner launches a loose shard of metal at one target within 60 feet. Ranged Attack +14, 2d10+4 slashing damage.
The trap must be manually rewound using a specialized crank, a process taking 10 minutes.
A storm of blades cuts through everything in the hazard's area. On a critical failure of the Reflex save, the creature is also knocked prone by the force of the wooden masts.
The hazard flings a serrated metal shard. If the attack is a critical hit, the target takes an additional 1d6 persistent bleed damage.
If there are high winds in the environment, the Gale-Spinner gains a +2 circumstance bonus to its initiative and its attack rolls.
If the hazard takes at least 10 points of electricity damage from a single source, it is Stunned 1 on its next turn.
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