Flickering Astral Scar - AI-generated fantasy Hazard

Flickering Astral Scar

A jagged, iridescent tear in reality created by the catastrophic intersection of two extradimensional spaces. It pulses with the dying energy of the destroyed bags, offering a brief and dangerous window back to the Material Plane.

Hazard EntryMagicalLevel4Simple

Flickering Astral Scar

4LevelRareRarityAstral PlaneEnvironment
MagicalPlanarEnvironmental
Level4
|
HP44
|
AC20
|
TypeMagical
|
ComplexitySimple
|
RarityRare

Defenses

AC20
Hard10
HP44
BT 22
Fort++12
Ref++8
Will++0
Immune
Critical Hits, Object Immunities, Precision Damage
Resist
Physical 5
Weak
Force 5
MagicalPlanarEnvironmental

Detection

PerDC 21
StlDC 23 (Expert)
InitNone

A vertical crack of absolute white light, approximately seven feet tall, bleeding violet and silver sparks into the silvery void. Ghostly, translucent images of the location where the rift opened occasionally flicker within the light.

Standard Engagement

Trigger

A creature moves within 5 feet of the scar or attempts to reach into the light without first stabilizing the rift.

Routine

None

Reset

The scar collapses 1 round after being triggered or 1 minute after being successfully disabled.

Spatial Snapback

Trigger: A creature touches the rift or fails a disable check. Effect: The rift lashes out with unstable force. All creatures within a 15-foot burst must attempt a DC 21 Reflex save. On a Failure, a creature takes 4d10+4 force damage and is Sickened 1 by planar vertigo. On a Critical Failure, the creature takes double damage, is Sickened 2, and is thrown 10 feet away from the rift. On a Success, the creature takes half damage. On a Critical Success, the creature takes no damage.

One-Way Ticket

If a creature successfully Disables the hazard, the rift becomes stable. Any creature that steps into the rift as an interact action is immediately transported back to the Material Plane at the location where the bags were combined. The rift can transport up to 4 creatures before it permanently collapses.

Tugging Anchor

Creatures within 10 feet of the scar that are carrying extradimensional items (like a remaining Bag of Holding) take a -2 penalty to AC and Reflex saves as the rift attempts to consume more planar energy.

Description

A jagged, iridescent tear in reality created by the catastrophic intersection of two extradimensional spaces. It pulses with the dying energy of the destroyed bags, offering a brief and dangerous window back to the Material Plane.

Discovery

DC 21 Perception to notice the 'thinness' of the silver mists or DC 18 Arcana or Occultism to identify the specific harmonic resonance of a collapsed extradimensional pocket.

Archival Lore

When a bag of holding is placed inside another, the resulting planar tear is usually permanent and one-way. However, for a few minutes after the event, a 'scar' remains that maintains a weak sympathetic link to the point of origin.

Environment
Astral Plane
Theme
Extraplanar Displacement
Creator
Accidental Planar Physics
Purpose
A temporary bridge created by the sudden release of extradimensional energy.
Game System
Pathfinder 2E
Art Style
A high-contrast, ethereal illustration featuring swirling violet nebula clouds and a jagged, crystalline fracture of white light that looks like broken glass.
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