The Drowned Choir's Lament - AI-generated fantasy Hazard

The Drowned Choir's Lament

A localized patch of abyssal water where the spirits of an entire sunken battalion remain trapped. Their collective agony manifests as a crushing necrotic pressure and a psychic scream that vibrates through the very fluid of the sea.

Hazard EntryHauntingLevel6Simple

The Drowned Choir's Lament

6LevelRareRarityUnderwaterEnvironment
UndeadNecroticPsychicMagical
Level6
|
HPN/A
|
ACN/A
|
TypeHaunting
|
ComplexitySimple
|
RarityRare

Defenses

ACN/A
HardN/A
HPN/A
BT N/A
Fort+N/A
Ref+N/A
Will+N/A
Immune
Poison, Necrotic, Psychic, Condition: Charmed, Condition: Frightened
Resist
Non-magical bludgeoning, Piercing, Slashing
Weak
Radiant
UndeadNecroticPsychicMagical

Detection

PerDC 16
StlDC 16
InitN/A

The water in this 30 foot radius zone is abnormally still and dark. Translucent ribbons of spectral energy resemble pale kelp swaying against a nonexistent current, and small bubbles rise from the seabed carrying the muffled sound of a discordant funeral dirge.

Standard Engagement

Trigger

A living creature enters the 30 foot radius area of the haunted zone.

Routine

None

Reset

The hazard resets every day at dusk as long as the skeletal remains at the center are not buried in hallowed ground.

Suffocating Sorrow

When a living creature triggers the hazard, every living creature within the 30 foot radius must make a DC 15 Wisdom saving throw. On a failure, a creature takes 22 (4d10) necrotic damage and 11 (2d10) psychic damage, and is Restrained by spectral hands for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful save, the damage is halved and the creature is not restrained.

Ethereal Anchor

The hazard is tethered to a physical object, such as a rusted anchor or a pile of bleached bones. Destroying this object (AC 15, 30 HP) ends the hazard permanently.

Grave Chill

Any creature that starts its turn within the hazard's radius has its swimming speed reduced by 10 feet as the spectral cold numbs their limbs.

Description

A localized patch of abyssal water where the spirits of an entire sunken battalion remain trapped. Their collective agony manifests as a crushing necrotic pressure and a psychic scream that vibrates through the very fluid of the sea.

Discovery

A DC 16 Wisdom (Perception) or Intelligence (Investigation) check identifies that the surrounding marine life is absent and the water pressure feels unnaturally heavy and cold.

Archival Lore

Ancient records speak of the 'Silent Fleet' that was scuttled by a necromancer king using a curse. The souls were bound to the sea floor to act as eternal, invisible sentries for his underwater vaults.

Environment
Underwater
Theme
Necromantic
Creator
Necromancer King Malakor
Purpose
To guard the deep sea approaches to an undersea tomb and harvest the vitality of any living intruders.
Game System
D&D 5E
Art Style
Dark and moody digital painting featuring bioluminescent purples and ghostly blues contrasting against an ink-black oceanic background.
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