Whispering Mycelium
A dense patch of pale violet mushrooms connected by shimmering, silver filaments that vibrate with a low, dissonant frequency.
Whispering Mycelium
Defenses
Detection
“Ethereal violet fungi that glow faintly in the dark, surrounded by a light haze of shimmering spores.”
Standard Engagement
A creature enters the area or starts its turn within 10 feet of the mycelium while making noise (including speech).
None
The fungi regrow and replenish their spores every 24 hours unless the soil is salted.
When triggered, the fungi release a burst of spores. Each creature within 10 feet must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a success. Creatures that fail the save are also Poisoned for 1 minute.
The dissonant hum intensifies into psychic screams. Each creature within 10 feet must succeed on a DC 13 Wisdom saving throw or take 7 (2d6) psychic damage and use its reaction to move 10 feet in a random direction away from the source.
Casting a spell with a verbal component within 20 feet of the Whispering Mycelium triggers it immediately.
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