The Resonant Scree Slope
An unstable slope of crystalline gravel and precariously balanced monoliths that reacts violently to acoustic vibrations and physical weight.
The Resonant Scree Slope
Defenses
Detection
“A steep incline covered in pale, sharp-edged stones that glimmer with a faint inner light. Several large boulders at the top seem held in place by nothing more than luck.”
Standard Engagement
A creature enters the hazard's area or produces a loud noise (such as a spell with a verbal component or a sonic effect) within 30 feet.
The hazard takes 3 actions on its turn. Action 1: Grinding Floor. The gravel shifts violently. Every creature on the slope must succeed at a DC 21 Reflex save or fall prone. On a critical failure, the creature also slides 10 feet down the slope. Action 2: Cascading Stones. Debris falls from above. The hazard deals 2d6+5 bludgeoning damage to all creatures in the area (DC 21 basic Reflex save). Action 3: Blinding Dust. Choking stone dust rises. All creatures in the area must succeed at a DC 19 Fortitude save or become Dazzled for 1 round.
The hazard resets after 24 hours as elemental energies slowly realign the stones into their precarious balance.
The entire area is difficult terrain. Creatures attempting to use the Leap or High Jump actions must first succeed at a DC 20 Acrobatics check or fall prone.
Any effect with the Sonic trait used within 60 feet of the hazard immediately triggers it and grants the hazard an extra Cascading Stones action on its first turn.
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