Flash-Freeze Whiteout
An aggressive, localized blizzard that drops the temperature by forty degrees in seconds, creating a blinding wall of ice and snow.
Flash-Freeze Whiteout
Defenses
Detection
“A sudden wall of swirling white ice crystals and gray fog that roars across the terrain with a deafening howl.”
Standard Engagement
A creature moves into an exposed ridge or valley during a period of high instability.
None
The blizzard persists for 1d4 hours as an area of extreme cold and heavy snow, but the initial flash-freeze trigger can only occur once every 24 hours in the same location.
The triggering creature and all creatures within 30 feet take 4d6 cold damage. Each creature must attempt a DC 21 Fortitude save. On a success, the creature takes half damage. On a failure, the creature takes full damage and is Clumsy 1 for 10 minutes. On a critical failure, the creature takes double damage and is Clumsy 2 for 1 hour.
The area is under the effects of a total whiteout. All creatures are concealed to one another, and creatures more than 5 feet away are hidden.
The wind acts as Greater Difficult Terrain for all creatures Medium or smaller. Flying is impossible without magical assistance.
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