The Iron Knell of the Fen-Stalker
A massive, soot-stained iron bell hangs from a beam of petrified oak. Its surface is etched with jagged Futhark runes that glow with a sickly emerald light. When disturbed, it emits a bone-shaking ring that alerts the dungeon's ancient protector.
The Iron Knell of the Fen-Stalker
Defenses
Detection
“The bell is six feet tall and pitted with age. Its clapper is shaped like a wolf's tongue, and the ropes are braided from human hair and green silk. A faint, low-frequency hum vibrates through the air around it.”
Standard Engagement
A creature moves within 5 feet of the bell without speaking the password in Skald, or touches the bell.
None
The bell stops ringing after 1 minute and the runes recharge over 24 hours.
The bell strikes once with immense force. All creatures in a 30-foot burst take 4d10 sonic damage and must attempt a DC 21 Fortitude save. On a failure, the creature is Deafened for 1 hour. On a critical failure, the creature is also Stunned 1.
The ringing echoes through the stone. At the start of the next round, a spectral hunter clad in tattered green furs and carrying a longbow appears at the furthest entrance to the room. The hunter acts on initiative count 20 and begins attacking the creatures near the bell.
Casting a spell with the Sonic trait within 10 feet of the bell automatically triggers it regardless of whether the password was spoken.
The Greenwarden summoned is a Level 5 Elite Archer NPC. He vanishes if the bell is destroyed or if all intruders leave the area.
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