The Iron Knell of the Fen-Stalker - AI-generated fantasy Hazard

The Iron Knell of the Fen-Stalker

A massive, soot-stained iron bell hangs from a beam of petrified oak. Its surface is etched with jagged Futhark runes that glow with a sickly emerald light. When disturbed, it emits a bone-shaking ring that alerts the dungeon's ancient protector.

Hazard EntryTrapLevel4Simple

The Iron Knell of the Fen-Stalker

4LevelUncommonRarityDungeon, Ruined Fane, Viking Burial MoundEnvironment
AuditoryMagicalTrap
Level4
|
HP50
|
AC21
|
TypeTrap
|
ComplexitySimple
|
RarityUncommon

Defenses

AC21
Hard12
HP50
BT 25
Fort+14
Ref+8
Will+10
Immune
critical hits, object immunities, precision damage
Resist
Fire 5, Cold 5
Weak
Sonic 5
AuditoryMagicalTrap

Detection

PerDC 22
StlDC 22 (or DC 18 to hear the resonant vibration of the runes)
InitN/A

The bell is six feet tall and pitted with age. Its clapper is shaped like a wolf's tongue, and the ropes are braided from human hair and green silk. A faint, low-frequency hum vibrates through the air around it.

Standard Engagement

Trigger

A creature moves within 5 feet of the bell without speaking the password in Skald, or touches the bell.

Routine

None

Reset

The bell stops ringing after 1 minute and the runes recharge over 24 hours.

Thunderous Peal

The bell strikes once with immense force. All creatures in a 30-foot burst take 4d10 sonic damage and must attempt a DC 21 Fortitude save. On a failure, the creature is Deafened for 1 hour. On a critical failure, the creature is also Stunned 1.

The Hunter's Call

The ringing echoes through the stone. At the start of the next round, a spectral hunter clad in tattered green furs and carrying a longbow appears at the furthest entrance to the room. The hunter acts on initiative count 20 and begins attacking the creatures near the bell.

Resonant Frequency

Casting a spell with the Sonic trait within 10 feet of the bell automatically triggers it regardless of whether the password was spoken.

Arrival of the Warden

The Greenwarden summoned is a Level 5 Elite Archer NPC. He vanishes if the bell is destroyed or if all intruders leave the area.

Description

A massive, soot-stained iron bell hangs from a beam of petrified oak. Its surface is etched with jagged Futhark runes that glow with a sickly emerald light. When disturbed, it emits a bone-shaking ring that alerts the dungeon's ancient protector.

Discovery

Perception DC 22

Archival Lore

The runes describe a pact between a forgotten Jarl and a spirit of the woods known as the Greenwarden, binding the hunter to serve as a watchdog even after death.

Environment
Dungeon, Ruined Fane, Viking Burial Mound
Theme
Norse, Dark, Runes, Guardian
Creator
Volsung Grave-Singers
Purpose
To alert a nearby spectral archer to the presence of intruders in the inner sanctum.
Game System
Pathfinder 2E
Art Style
Grim and weathered. High contrast shadows with a focus on the eerie green luminescence of the runes against the dark, oxidized iron of the bell. The background shows a hazy, ethereal archer manifest in the mist.
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