Sanguine Siphon Rune - AI-generated fantasy Hazard

Sanguine Siphon Rune

A malicious security measure used by Zhentarim shadow-casters. The rune is inscribed using ink mixed with the blood of a murdered innocent, creating a sympathetic magical link that hungers for more life force.

Hazard EntryMagicalLevel4Simple

Sanguine Siphon Rune

4LevelUncommonRarityZhentarim BaseEnvironment
NecroticTrapAbjuration
Level4
|
HP15
|
AC15
|
TypeMagical
|
ComplexitySimple
|
RarityUncommon

Defenses

AC15
Hard5
HP15
BT 7
Fort+N/A
Ref+N/A
Will+N/A
Immune
Poison, Psychic
Resist
Necrotic, Non-magical bludgeoning
Weak
Radiant
NecroticTrapAbjuration

Detection

PerDC 15 (Perception) to see the faint red glow
StlDC 15 (Investigation) to find
InitN/A

A crimson glyph about six inches wide, etched into a floor tile or door frame. It pulses with a dull, rhythmic light like a heartbeat. When active, small droplets of red mist rise from the sigil.

Standard Engagement

Trigger

A creature other than a Zhentarim agent (or one not wearing a specific ring) enters a 5-foot radius area centered on the rune.

Routine

N/A

Reset

The rune resets after 1 hour, provided it has successfully drained at least 1 hit point from a target.

Blood Extraction

When triggered, the rune flares bright crimson. Every creature within 5 feet of the rune must make a DC 14 Constitution saving throw. On a failure, a creature takes 3d10 necrotic damage and is Poisoned for 1 minute as their blood begins to thicken. On a success, the creature takes half damage and is not Poisoned.

Echoes of the Flayer

The blood stolen by the rune is magically transported to a storage vessel in the creator's sanctum, notifying them of the intrusion.

Coagulated Shield

While the rune is active and has been triggered at least once in the last 24 hours, it gains 10 temporary hit points made of hardened, magical gore.

Description

A malicious security measure used by Zhentarim shadow-casters. The rune is inscribed using ink mixed with the blood of a murdered innocent, creating a sympathetic magical link that hungers for more life force.

Discovery

A character can spot the rune with a DC 15 Wisdom (Perception) or Intelligence (Investigation) check. A character who uses Detect Magic senses a strong aura of Necromancy.

Archival Lore

The Zhentarim often employ blood magic to ensure that only their specific cell members can pass certain thresholds. These runes are typically keyed to a specific bloodline or a Zhentarim signet ring.

Environment
Zhentarim Base
Theme
Bloodmage
Creator
Varo the Flayer, a notorious Zhentarim blood-binder.
Purpose
To protect high-value ledgers and coin reserves from unauthorized agents.
Game System
D&D 5E
Art Style
Gritty realism with deep reds and high contrast shadows, reminiscent of dark oil paintings.
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