Votive Tallow Pit
These deadly pits or chutes are filled with the run-off of the Molten Remnants victims and soldiers. Hard to discern from the already slippery wax-coated floors of the votive houses, they function as both a disposal system and a cruel trap that consumes the unwary in boiling grease.
Votive Tallow Pit
Defenses
Detection
“A 10-foot-square section of floor that looks identical to the surrounding slick, white wax floors, though careful observation reveals a subtle, oily shimmer and faint bubbling near the center.”
Standard Engagement
A creature that enters the pit's space or starts its turn there must make a Dexterity saving throw.
N/A (Simple Hazard)
The wax remains molten indefinitely due to infernal heat unless frozen; it automatically 'resets' its surface tension over 1 minute.
A creature that triggers the pit must succeed on a DC 14 Dexterity saving throw or fall into the molten tallow. On a failure, the creature takes 11 (2d10) fire damage and is restrained. A restrained creature takes 11 (2d10) fire damage at the start of each of its turns as it sinks into the living hot wax.
A creature can use its action to make a DC 14 Strength check to pull itself or another creature within reach out of the tallow. On a success, the creature is no longer restrained and moves to the nearest unoccupied space adjacent to the pit.
Because the tallow is thicker than water, creatures wearing heavy armor have disadvantage on Strength checks made to escape the pit, and they sink twice as fast, gaining total cover from outside attacks after 2 rounds.
The 5-foot area surrounding the pit is coated in grease. Any creature that moves into this area for the first time on a turn must succeed on a DC 12 Dexterity saving throw or fall prone.
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