Marrow-Thaw Scree
A slope of grey shale mixed with finely powdered bone fragments that reacts violently to the warmth of living creatures. When stepped upon, the necrotic residue flashes into a frigid, soul-chilling slide of debris.
Marrow-Thaw Scree
Defenses
Detection
“From a distance, this looks like a typical mountain scree field, though it has a peculiar, chalky whiteness. Closer inspection reveals that many of the stones are actually calcified knuckles and rib fragments polished smooth by the elements.”
Standard Engagement
A living creature enters the 15-foot-wide area of the scree slope.
None
The hazard resets after 1 hour as the mountain winds redistribute the necrotic dust and the stones settle back into their frozen state.
The scree gives way in a rush of bone and shadow. Each creature on the slope takes 4d8+8 negative damage and must attempt a DC 21 Reflex save.
Critical Success: The creature is unaffected. Success: The creature takes half damage and is knocked prone. Failure: The creature takes full damage, is knocked prone, and is buried in the shifting bone-gravel (immobilized and must succeed at a DC 20 Athletics check to Escape). Critical Failure: The creature takes double damage and is buried (immobilized and must succeed at a DC 20 Athletics check to Escape).
While buried by the Marrow-Thaw Scree, the creature is Enfeebled 1 by the supernatural cold. This condition persists until they are no longer immobilized by the hazard.
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