Maw of the Muck-God - AI-generated fantasy Hazard

Maw of the Muck-God

A devious, submerged pit trap constructed from the jagged, rusted metal remains of Aevain's old armories. It is designed by the Muck-Thralls to mimic the bite of their god Bablop, seizing intruders and pulling them into the suffocating mud.

Hazard EntryTrapLevel4Simple

Maw of the Muck-God

4LevelUncommonRaritySwampEnvironment
NaturalMechanicalPoison
Level4
|
HP22
|
AC13
|
TypeTrap
|
ComplexitySimple
|
RarityUncommon

Defenses

AC13
Hard5
HP22
BT 11
Fort+None
Ref+None
Will+None
Immune
Psychic, Poison, Conditioned effects
Resist
Piercing
Weak
Acid
NaturalMechanicalPoison

Detection

PerDC 15
StlDC 15
InitNone

Hidden beneath a layer of thick duckweed and stagnant water, a circle of curved iron plates is set into a wooden frame. The metal is painted with streaks of rotting purple and green dyes. A small, crude totem of a coiled wyrm stands on a nearby hummock, watching the trap.

Standard Engagement

Trigger

The trap triggers when a Small or larger creature steps onto the 5 foot square containing the submerged pressure plate.

Routine

None

Reset

The trap must be manually reset by a Muck-Thrall using a specialized iron lever.

Bablop's Clench

When the trap is triggered, the target must make a DC 14 Dexterity saving throw. On a failure, the target takes 11 (2d10) piercing damage and 7 (2d6) poison damage and is restrained. On a success, the target takes half as much damage and is not restrained.

Pull of the Mire

A creature restrained by the Maw is pulled 2 feet down into the mud. While restrained this way, the creature has disadvantage on Strength checks to escape as the suction of the swamp takes hold.

Escape

A restrained creature can use its action to make a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check to free itself from the iron plates.

Septic Infection

The rusted metal is coated in Muck-Thrall filth. A creature that takes poison damage from the trap must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour.

Description

A devious, submerged pit trap constructed from the jagged, rusted metal remains of Aevain's old armories. It is designed by the Muck-Thralls to mimic the bite of their god Bablop, seizing intruders and pulling them into the suffocating mud.

Discovery

A character who succeeds on a DC 15 Wisdom (Perception) or Intelligence (Investigation) check notices the unnatural placement of local flora and the faint, metallic glint of rusted iron just below the water's surface.

Archival Lore

Following the fall of Aevain, the Muck-Thralls began crafting these 'Maws' to prove their devotion to Bablop. They believe that every victim caught is a meal offered to the Great Wyrm, ensuring his continued protection over their slime-choked domain.

Environment
Swamp
Theme
Sacrifice and Subservience
Creator
Muck-Thralls of Aevain
Purpose
To incapacitate and hold interlopers for ritual capture or to drown them in the sacred mire.
Game System
D&D 5E
Art Style
A dark, gritty illustration with heavy mud textures and murky swamp water. The focus is on the contrast between the pale, sickly translucent skin of a nearby Muck-Thrall and the deep, rusted browns of the iron trap. Faint purple and green light filters through the canopy.
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