Brass-Coil Steam Press - AI-generated fantasy Hazard

Brass-Coil Steam Press

A heavy brass-plated wall section connected to high-tension springs and a steam boiler. When triggered, the wall slams across the hallway to crush intruders against the far side before venting superheated exhaust.

Hazard EntryMechanicalLevel5Simple

Brass-Coil Steam Press

5LevelUncommonRarityDungeonEnvironment
TrapClockworkFire
Level5
|
HP60
|
AC18
|
TypeMechanical
|
ComplexitySimple
|
RarityUncommon

Defenses

AC18
Hard10
HP60
BT 30
Fort++5
Ref+-2
Will+0
Immune
Poison, Psychic, Necrotic, Charmed, Frightened
Resist
Fire, Bludgeoning, Piercing, Slashing from nonmagical attacks
Weak
Cold, Lightning
TrapClockworkFire

Detection

PerA character with a passive Wisdom (Perception) of 15 or higher notices the rhythmic vibration in the floor.
StlDC 15 (Wisdom (Perception) to detect the ticking or seams)
InitNone

A 10-foot section of the hallway features walls lined with decorative brass filigree. The floor tiles here are slightly bronze-tinted and polished. Deep vertical seams are visible where the brass meets the stone.

Standard Engagement

Trigger

A pressure plate that covers a 10-foot by 10-foot area in the corridor. The hazard triggers when more than 50 pounds of weight is placed on the plate.

Routine

None

Reset

The press automatically retracts after 1 minute, resetting the internal clockwork gears and reheating the steam boiler.

Crushing Slam

When triggered, the brass wall slams into the opposite side of the hall. Each creature in the 10-foot square must make a DC 15 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is Restrained. On a success, the creature takes half damage and is pushed to an adjacent unoccupied space of its choice.

Superheated Vent

Immediately after the slam, the press releases a burst of steam. Any creature restrained by the press or within 5 feet of it must make a DC 15 Constitution saving throw, taking 11 (2d10) fire damage on a failure, or half as much on a success.

Escaping the Press

A creature restrained by the press can use its action to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to slide out from between the brass wall and the stone, ending the Restrained condition.

Description

A heavy brass-plated wall section connected to high-tension springs and a steam boiler. When triggered, the wall slams across the hallway to crush intruders against the far side before venting superheated exhaust.

Discovery

A DC 15 Wisdom (Perception) check allows a character to hear the muffled, rhythmic ticking of a clockwork timer behind the walls. A DC 15 Intelligence (Investigation) check reveals that the floor tiles in this area are actually a large, disguised pressure plate.

Archival Lore

Engineered by the Gear-Smiths of the Copper Citadel, these presses were used to both process raw ore and execute thieves. The hissing sound of the steam is often the last thing a trespasser hears.

Environment
Dungeon
Theme
Clockwork
Creator
The Gear-Smiths of the Copper Citadel
Purpose
Securing high-value corridors and crushing unauthorized personnel.
Game System
D&D 5E
Art Style
Industrial Victorian aesthetic with heavy emphasis on weathered brass, copper rivets, and thick white plumes of steam against a dark damp stone background.
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