Grinding Gear-Sluice
A series of heavy, interlocking brass gears hidden beneath a thin layer of cave dust and loose shale. Originally designed for ore processing, these ancient mechanisms now act as a lethal leg-trap for the unwary.
Grinding Gear-Sluice
Defenses
Detection
“Partially buried in the cavern floor is a large, flat slab of limestone that sits slightly higher than the surrounding rock. Beneath the edges of this slab, the dull glint of oiled copper and iron teeth can be seen by those looking closely.”
Standard Engagement
A creature walks onto the pressure-sensitive limestone slab.
N/A
The trap reset occurs automatically after 1 minute as hydraulic pressure pulls the gears back into their housing.
The gears snap shut and grind with immense force. The triggering creature must attempt a DC 18 Reflex save. On a failure, the creature takes 2d8+6 bludgeoning damage and is Grabbed (Escape DC 18). On a critical failure, the creature takes double damage and is Restrained (Escape DC 18). On a success, the creature takes half damage and is not grabbed.
The gears are powered by water pressure. If the water source is diverted or frozen, the hazard becomes inactive.
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