The Scales of Alchemical Penitence - AI-generated fantasy Hazard

The Scales of Alchemical Penitence

A massive set of golden scales dominates the center of a circular vault. Ornate bronze pipes run from the ceiling into glass reservoirs flanking the scales. These reservoirs are filled with a shimmering, volatile liquid known as Pure Truth, which reacts violently to the presence of those deemed unworthy by the vault's enchantments.

Hazard EntryAlchemicalLevel4Complex

The Scales of Alchemical Penitence

4LevelRareRarityVaultEnvironment
MechanicalMagicalPoisonRadiant
Level4
|
HP60
|
AC16
|
TypeAlchemical
|
ComplexityComplex
|
RarityRare

Defenses

AC16
Hard5
HP60
BT 30
Fort++4
Ref++0
Will++2
Immune
Poison, Psychic, Bludgeoning from non-magical attacks
Resist
Radiant, Fire
Weak
Cold (freezes the alchemical liquids)
MechanicalMagicalPoisonRadiant

Detection

PerDC 15
StlDC 16 Wisdom (Perception) to notice the subtle hiss of escaping gas from the reservoir valves before entering.
Init20

The room features white marble floors stained with iridescent residue. The scales themselves are twenty feet tall, featuring etched iconography of a weeping eye on each tray. The air smells sharply of ozone and sulfur.

Standard Engagement

Trigger

The trap activates when a creature weighing more than 50 pounds steps onto the floor of the vault without speaking the pass-phrase 'Justice is Blind'.

Routine

On initiative count 20, the Scales of Alchemical Penitence act. First, the room fills with Mist of Truth. Second, the scales lurch toward the heaviest creature. Third, the reservoirs begin to overflow.

Reset

The trap automatically resets after 1 hour once the room is empty of living creatures and the reservoirs have been refilled via the hidden pipes.

Mist of Truth

The reservoirs vent a golden gas. Every creature in the room must make a DC 14 Constitution saving throw, taking 7 (2d6) poison damage and 7 (2d6) radiant damage on a failed save, or half as much on a success.

Crushing Weight of Sin

The scales swing toward the creature with the highest current HP. That creature must succeed on a DC 14 Dexterity saving throw or be knocked prone and restrained (escape DC 14) under a falling tray, taking 11 (2d10) bludgeoning damage.

Alchemical Overflow

On the third round of combat, the reservoirs overflow. The floor becomes difficult terrain as the liquid spreads. Any creature that ends its turn on the floor takes 5 (1d10) acid damage.

Spiritual Counterweight

If a creature places a holy symbol of a lawful neutral or lawful good deity on the lighter tray of the scale, the DC for all saving throws against this hazard is reduced by 2.

Description

A massive set of golden scales dominates the center of a circular vault. Ornate bronze pipes run from the ceiling into glass reservoirs flanking the scales. These reservoirs are filled with a shimmering, volatile liquid known as Pure Truth, which reacts violently to the presence of those deemed unworthy by the vault's enchantments.

Discovery

A DC 15 Intelligence (Investigation) check reveals that the floor tiles are pressure sensitive and linked to the pipe system. A DC 15 Intelligence (Religion) check identifies the iconography as belonging to a deity of justice, suggesting the trap targets moral purity or specific ritual weight.

Archival Lore

Constructed by the Alchemist-Priests of the Gilded Order, these scales were used to protect the high tithe. It was believed that a soul burdened by greed would trigger the scales' descent, releasing the wrath of the heavens in liquid form.

Environment
Vault
Theme
Divine Judgment
Creator
Alchemist-Priests of the Gilded Order
Purpose
To protect a vault by weighing the spiritual and physical weight of intruders and dissolving the 'unworthy' with celestial acids.
Game System
D&D 5e
Art Style
Gilded Baroque. High contrast between shiny gold metal and the toxic, glowing vapors. The background should be a dimly lit stone vault with shafts of light hitting the scales.
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