The Soul-Binding Monolith - AI-generated fantasy Hazard

The Soul-Binding Monolith

A dark obsidian pillar etched with screaming visages that hungers for the life force of the living. It radiates a palpable chill that slows the pulse and numbs the mind.

Hazard EntryMagical TrapLevelCR 7Simple

The Soul-Binding Monolith

CR 7LevelRareRarityAncient Tombs, Cursed Catacombs, Desecrated TemplesEnvironment
NecroticArcaneFear
LevelCR 7
|
HP65
|
AC16
|
TypeMagical Trap
|
ComplexitySimple
|
RarityRare

Defenses

AC16
Hard10
HP65
BT 32
Fort+N/A (Immune to Constitution Saves)
Ref+N/A (Immune to Dexterity Saves)
Will+N/A (Immune to Wisdom Saves)
Immune
Psychic, Poison, Necrotic, Piercing, Slashing
Resist
Cold, Fire, Lightning, Bludgeoning
Weak
Radiant
NecroticArcaneFear

Detection

PerDC 18 Wisdom (Perception) or Intelligence (Arcana)
StlDC 18 (The obsidian is magically enchanted to blend into natural shadows and dark stone)
InitN/A

A five-foot-tall monolith of jagged black stone that seems to swallow local light. Green, baleful runes glow rhythmically like a slow heartbeat along its surface.

Standard Engagement

Trigger

The monolith activates when a living creature moves within 15 feet of it without speaking the ancient Vor-Rul password.

Routine

N/A

Reset

The monolith recharges its necrotic core 1 hour after it has been triggered.

Soul Rip

When triggered, the monolith erupts in a 20-foot-radius sphere of emerald fire. Each living creature in the area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. On a success, the creature takes half damage and its hit point maximum is not reduced. The reduction lasts until the creature finishes a long rest. A creature dies if this effect reduces its hit point maximum to 0.

Desecrated Ground

The area within 30 feet of the monolith is considered desecrated ground. Undead within this area have advantage on saving throws against being turned.

Description

A dark obsidian pillar etched with screaming visages that hungers for the life force of the living. It radiates a palpable chill that slows the pulse and numbs the mind.

Discovery

A DC 17 Intelligence (Arcana) or Intelligence (Religion) check reveals the monolith as a soul-trap designed to guard sacred burial sites.

Archival Lore

Legend says these pillars were crafted by the Lich-Priests of the Vor-Rul empire to ensure that even in death, their subjects would provide the energy necessary to sustain the eternal empire.

Environment
Ancient Tombs, Cursed Catacombs, Desecrated Temples
Theme
Necromancy
Creator
Vor-Rul Lich-Priests
Purpose
Guardian and Soul Battery
Game System
D&D 5E
Art Style
Gothic horror with high contrast lighting, emphasizing the sharp jagged edges of the black stone against glowing emerald runes and swirling ghostly vapours.
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