The Somber Shroud
This supernatural fog is far denser than natural vapor, possessing a physical weight that clings to the lungs and skin. It swallows all sound, creating a vacuum of silence that makes one's own heartbeat sound like a drum. The fog reacts sluggishly to movement, trailing behind travelers like a heavy silk curtain.
The Somber Shroud
Defenses
Detection
“A wall of yellowish grey vapor that turns the world into a featureless void. Light is diffused into a dim, directionless glow, and the ground is visible only directly beneath one's feet.”
Standard Engagement
A creature enters the area of the fog or starts its turn inside it.
N/A
The fog is a persistent environmental effect and does not reset.
Vision is limited to 15 feet. Anything beyond 15 feet is heavily obscured. Creatures more than 5 feet apart have half cover from one another due to the density of the vapor.
Creatures have disadvantage on Wisdom (Perception) checks that rely on hearing. Verbal communication is impossible beyond 15 feet.
When a creature enters the fog for the first time or starts its turn there, it must succeed on a DC 13 Wisdom saving throw or become Frightened of the fog itself for 1 minute. While Frightened, the creature's speed is halved. It can repeat the saving throw at the end of each of its turns.
The fog is difficult to breathe. After every 10 minutes spent in the fog, a creature must succeed on a DC 13 Constitution saving throw or gain one level of exhaustion. Creatures that do not breathe are immune.
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