The Somber Shroud - AI-generated fantasy Hazard

The Somber Shroud

This supernatural fog is far denser than natural vapor, possessing a physical weight that clings to the lungs and skin. It swallows all sound, creating a vacuum of silence that makes one's own heartbeat sound like a drum. The fog reacts sluggishly to movement, trailing behind travelers like a heavy silk curtain.

Hazard EntryEnvironmentalLevel3Simple

The Somber Shroud

3LevelUncommonRaritySwampEnvironment
EnvironmentalMagicalPsychological
Level3
|
HPN/A
|
ACN/A
|
TypeEnvironmental
|
ComplexitySimple
|
RarityUncommon

Defenses

ACN/A
HardN/A
HPN/A
BT N/A
Fort+DC 13 Constitution Save
Ref+N/A
Will+DC 13 Wisdom Save
Immune
Psychic, Poison, Bludgeoning
Resist
All damage from non-magical sources
Weak
Wind effects, Radiant damage (dispels anxiety locally)
EnvironmentalMagicalPsychological

Detection

PerDC 13
StlN/A
InitN/A

A wall of yellowish grey vapor that turns the world into a featureless void. Light is diffused into a dim, directionless glow, and the ground is visible only directly beneath one's feet.

Standard Engagement

Trigger

A creature enters the area of the fog or starts its turn inside it.

Routine

N/A

Reset

The fog is a persistent environmental effect and does not reset.

Heavy Obscurement

Vision is limited to 15 feet. Anything beyond 15 feet is heavily obscured. Creatures more than 5 feet apart have half cover from one another due to the density of the vapor.

Muffled Silence

Creatures have disadvantage on Wisdom (Perception) checks that rely on hearing. Verbal communication is impossible beyond 15 feet.

Crushing Claustrophobia

When a creature enters the fog for the first time or starts its turn there, it must succeed on a DC 13 Wisdom saving throw or become Frightened of the fog itself for 1 minute. While Frightened, the creature's speed is halved. It can repeat the saving throw at the end of each of its turns.

Thick Air

The fog is difficult to breathe. After every 10 minutes spent in the fog, a creature must succeed on a DC 13 Constitution saving throw or gain one level of exhaustion. Creatures that do not breathe are immune.

Description

This supernatural fog is far denser than natural vapor, possessing a physical weight that clings to the lungs and skin. It swallows all sound, creating a vacuum of silence that makes one's own heartbeat sound like a drum. The fog reacts sluggishly to movement, trailing behind travelers like a heavy silk curtain.

Discovery

A DC 13 Wisdom (Survival) check or Intelligence (Nature) check reveals that the fog is not moving with the wind and is localized to a specific valley or grove.

Archival Lore

Ancient swamp hags and marsh spirits are said to weave these mists to trap intruders, letting the isolation break their minds before the physical hunt begins.

Environment
Swamp
Theme
Anxiety and Sensory Deprivation
Creator
Natural necrotic ley lines or a vengeful marsh spirit.
Purpose
To disorient, isolate, and physically weaken intruders through sensory deprivation and psychological pressure.
Game System
D&D 5E
Art Style
Soft, painterly style with heavy use of desaturated greys and pale yellows, emphasizing a claustrophobic and lonely atmosphere.
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