Whispering Bone-Field
A sprawling floor covered in fine white dust and shattered phalanges that vibrates with an unholy frequency. It siphons heat and vitality from any living creature that steps onto its surface, turning the very ground into a hungry, grasping maw of calcified remains.
Whispering Bone-Field
Defenses
Detection
“The floor is an intricate mosaic of marble tiles mostly obscured by a three-inch layer of grey ash and splintered bone fragments. When active, the ash swirls in patterns resembling screaming faces and the bone shards stand on end like needles.”
Standard Engagement
Entering the area or casting a spell/using an ability with the Light or Life tags.
On each round, the Bone-Field performs two actions. First, it emits a Pulse of Enervation (Level 4 Speed defense) against everyone in the area. Second, it uses Grasping Splinters against the target closest to the center, attempting to pin them.
The hazard resets 10 minutes after all living creatures have left the area or have been killed.
Targets who fail a Speed defense task take 4 points of damage that ignores Armor. If the target is already impaired on the damage track, they take 1 additional point of damage to their Might Pool.
Jagged bones knit together around the victim's legs. The target is hindered in all physical tasks and cannot move until they succeed on a Level 4 Might-based task to break free.
Anyone attempting to use a healing ability while inside the hazard must first succeed on a Level 4 Intellect task or the healing is consumed by the floor and the healer takes 2 points of ambient damage.
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