The Scavenged Iron-Spinner - AI-generated fantasy Hazard

The Scavenged Iron-Spinner

A sophisticated gnomish kinetic stabilizer that has been crudely integrated into an orcish stronghold's defensive perimeter. It sits in a muddy pit, screaming with the sound of grinding metal.

Hazard EntryMechanicalLevel4Complex

The Scavenged Iron-Spinner

4LevelRareRarityDungeonEnvironment
ClockworkMechanicalTrap
Level4
|
HP65
|
AC18
|
TypeMechanical
|
ComplexityComplex
|
RarityRare

Defenses

AC18
Hard10
HP65
BT 30
Fort++5
Ref++0
Will++0
Immune
Poison, Psychic, Charm, Frightened, Exhaustion
Resist
Piercing, Slashing, Force
Weak
Cold, Lightning
ClockworkMechanicalTrap

Detection

PerDC 14
StlDC 15
Init+4

A twelve foot tall pillar of polished brass rings and silver pistons. It stands in stark contrast to the surrounding jagged rock, animal furs, and blood-smeared bone trophies of the orc cave.

Standard Engagement

Trigger

Weight-sensitive floor plates (DC 15 to spot) located within 10 feet of the pillar.

Routine

On initiative 20, the Spinner releases a burst of steam. On initiative 10, it extends scything blades and spins rapidly.

Reset

Automatically resets after 5 minutes of inactivity as its internal springs rewound via geothermic heat.

Scalding Vent

At initiative 20, the machine vents steam in a 15-foot radius. Each creature in that area must make a DC 14 Constitution saving throw, taking 2d8 fire damage on a failed save, or half as much on a success.

Centrifugal Blades

At initiative 10, blades sweep out in a 10-foot radius. Each creature in that area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 2d10 slashing damage and is pushed 5 feet away. On a success, they take half damage and are not pushed.

Oil Slick

The area within 10 feet of the Spinner is difficult terrain due to leaked lubricant. Any creature that starts its turn there or enters the area must succeed on a DC 12 Dexterity saving throw or fall prone.

Malfunction

When the hazard is below its Broken Threshold (30 HP), its initiative 10 attack deals an extra 1d10 damage to itself as internal components collide.

Description

A sophisticated gnomish kinetic stabilizer that has been crudely integrated into an orcish stronghold's defensive perimeter. It sits in a muddy pit, screaming with the sound of grinding metal.

Discovery

Wisdom (Perception) DC 14 to hear the high-pitched ticking through the walls; Intelligence (Investigation) DC 16 to identify that the floor is covered in fine machine oil rather than water or filth.

Archival Lore

Stolen during a raid on a deep-gnome mining colony, this device was intended to stabilize tunnel vibrations. The orcs of the Blood-Tooth clan found that by jamming the internal governors, they could turn it into a frantic, localized whirlwind of death.

Environment
Dungeon
Theme
Clockwork
Creator
Master Artificer Geargrind of Blingdenstone
Purpose
Repurposed by orcish warmongers to serve as an automated sentry in a high-traffic hallway.
Game System
D&D 5E
Art Style
Technical blueprints drawn over a dark, grime-streaked dungeon background with pops of metallic gold and bright orange steam.
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