Echo of the Medusa - AI-generated fantasy Hazard

Echo of the Medusa

A hidden pressure plate triggers a pressurized spray of calcifying gas from decorative gargoyle statues built into the ceiling corners.

Hazard EntrySimple TrapLevel4Simple

Echo of the Medusa

4LevelCommonRarityDungeonEnvironment
EarthMagicalTrap
Level4
|
HP48
|
AC21
|
TypeSimple Trap
|
ComplexitySimple
|
RarityCommon

Defenses

AC21
Hard12
HP48
BT 24
Fort++14
Ref++8
Will+0
Immune
Critical hits, Object immunities, Precision damage
Resist
Poison 10, Fire 5
Weak
Bludgeoning 5
EarthMagicalTrap

Detection

PerDC 22
StlDC 22 (expert)
InitNone

Four small gargoyle busts are set into the upper corners of a ten foot wide hallway, their stone mouths slightly agape and pointed toward the center of the floor.

Standard Engagement

Trigger

A creature of Small size or larger steps on the pressure plate in the center of the hallway.

Routine

None

Reset

The trap automatically resets after 1 hour as the magical reservoir refills with elemental earth essence.

Petrifying Spray

The statues spray a thick cloud of grey gas. Each creature in a 10-foot by 10-foot area must attempt a DC 21 Fortitude save. On a Critical Success, the creature is unaffected. On a Success, the creature takes 2d6 bludgeoning damage as their skin hardens and cracks briefly. On a Failure, the creature takes 4d6 bludgeoning damage and is slowed 1 for 1 minute as their joints stiffen. On a Critical Failure, the creature takes 8d6 bludgeoning damage and is petrified for 1 round, then slowed 2 for 1 minute as the effect partially fades.

Brittle Limbs

While a creature is slowed or petrified by this hazard, they gain weakness 5 to bludgeoning damage as their calcified skin becomes brittle.

Description

A hidden pressure plate triggers a pressurized spray of calcifying gas from decorative gargoyle statues built into the ceiling corners.

Discovery

Perception DC 22 to notice fine grey dust on the floor or the slight protrusion of a floor tile that does not match the surrounding grout lines.

Archival Lore

Originally designed by a drow architect named Voraen to preserve intruders as permanent hallway decorations and reminders of the price of trespass.

Environment
Dungeon
Theme
Petrification and Alchemical Hazards
Creator
Voraen the Stonewright
Purpose
Deterring thieves and securing internal sanctums without the need for constant guard rotation.
Game System
Pathfinder 2E
Art Style
Gothic architectural drawing with harsh shadows and swirling green vapors.
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