Echo of the Medusa
A hidden pressure plate triggers a pressurized spray of calcifying gas from decorative gargoyle statues built into the ceiling corners.
Echo of the Medusa
Defenses
Detection
“Four small gargoyle busts are set into the upper corners of a ten foot wide hallway, their stone mouths slightly agape and pointed toward the center of the floor.”
Standard Engagement
A creature of Small size or larger steps on the pressure plate in the center of the hallway.
None
The trap automatically resets after 1 hour as the magical reservoir refills with elemental earth essence.
The statues spray a thick cloud of grey gas. Each creature in a 10-foot by 10-foot area must attempt a DC 21 Fortitude save. On a Critical Success, the creature is unaffected. On a Success, the creature takes 2d6 bludgeoning damage as their skin hardens and cracks briefly. On a Failure, the creature takes 4d6 bludgeoning damage and is slowed 1 for 1 minute as their joints stiffen. On a Critical Failure, the creature takes 8d6 bludgeoning damage and is petrified for 1 round, then slowed 2 for 1 minute as the effect partially fades.
While a creature is slowed or petrified by this hazard, they gain weakness 5 to bludgeoning damage as their calcified skin becomes brittle.
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