Choke-Silk Soot Vents
Natural fissures in the volcanic rock of the west mountains are clogged with a mixture of fine soot, acidic mineral dust, and discarded spider silk, creating a pressurized pocket of toxic particulates.
Choke-Silk Soot Vents
Defenses
Detection
“The floor of the dwarven tunnel is covered in a layer of deceptively soft gray dust. Small, pin-sized holes in the rock are partially obscured by thin, matted webs that vibrate slightly with the mountain air.”
Standard Engagement
A creature walks over the soot-covered fissures.
None
The hazard resets after 1 hour as the mountain's natural internal pressure refills the gas pockets.
When triggered, the vent explodes in a 15-foot burst of soot and silk. Each creature in the area must attempt a DC 22 Fortitude save. On a Critical Success, the creature is unaffected. On a Success, the creature is Sickened 1. On a Failure, the creature is Sickened 2 and Slowed 1 for 1 minute as the silk fibers clog their throat and the soot stings their eyes. On a Critical Failure, the creature is Sickened 3 and Paralyzed for 1 round.
Creatures that fail their save are covered in sticky, soot-stained webbing. They take a -10 foot status penalty to their Speeds until they Spend an Interact action to clear the silk.
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