Infernal Tallow Dropper - AI-generated fantasy Hazard

Infernal Tallow Dropper

Massive, jagged formations of hellish wax hang from the rafters like inverted mountain peaks. They are hyper-sensitive to acoustic vibrations, remaining stable in silence but detaching violently when the air shakes with sound.

Hazard EntryEnvironmentalLevel6Simple

Infernal Tallow Dropper

6LevelUncommonRarityVotive houses, Rector Flickers Dark Cathedral, wax-infested cavesEnvironment
InfernalTrapEnvironmental
Level6
|
HP20
|
AC12
|
TypeEnvironmental
|
ComplexitySimple
|
RarityUncommon

Defenses

AC12
Hard5
HP20
BT 10
Fort+N/A (STR Save +4)
Ref+N/A (DEX Save -2)
Will+N/A
Immune
Fire, Psychic, Poison
Resist
Piercing, Slashing
Weak
Cold
InfernalTrapEnvironmental

Detection

PerDC 15
StlDC 16 (to remain undetected while moving through the acoustic zone)
InitN/A

The ceiling is choked with obsidian-colored wax columns that pulse with a faint, internal orange glow. Thick, ropey strands of semi-solid tallow connect them to the rafters, swaying slightly in the heat.

Standard Engagement

Trigger

The hazard triggers if ambient sound within 60 feet becomes very loud. This includes shouting, combat, metal armor clanging during a Dash, or spells with verbal components.

Routine

None. On its turn (or immediately upon triggering), the stalagmite falls.

Reset

The wax slowly reforms over 24 hours as heat carries tallow back to the ceiling.

Waxen Shrapnel Drop

When triggered, the stalagmite falls at high speed. Any creature in a 10-foot radius centered on the impact point must make a DC 15 Dexterity saving throw. On a failure, a creature takes 5d10 piercing damage from the exploding resin shards. On a success, they take half damage as they dodge the primary impact.

Salvageable Shards

Once a stalagmite has shattered, its remains contain Infernal Tallow Shards. A creature can spend 10 minutes and succeed on a DC 15 Intelligence (Arcana) check or Dexterity (Sleight of Hand) check to gather enough material to forge a Resin Blade. Failure by 5 or more causes the shards to melt, dealing 1d6 fire damage to the harvester.

Resin Blade Crafting

A smith with access to a forge and a successful DC 16 Dexterity (Smith's Tools) check can transform the shards into a Resin Blade. This is a dagger that deals an extra 1d4 fire damage on hit, but shatters and is destroyed if the wielder rolls a natural 1 on an attack roll.

Description

Massive, jagged formations of hellish wax hang from the rafters like inverted mountain peaks. They are hyper-sensitive to acoustic vibrations, remaining stable in silence but detaching violently when the air shakes with sound.

Discovery

A DC 15 Wisdom (Perception) check reveals the precarious nature of the formations. A DC 14 Intelligence (Investigation) check notices the patterns of shattered black glass-like wax on the floor below.

Archival Lore

Created by the cults of Rector Flicker, these traps use tallow rendered from the fat of sinners. The wax is infused with infernal resentment that reacts to the sound of living voices.

Environment
Votive houses, Rector Flickers Dark Cathedral, wax-infested caves
Theme
Infernal
Creator
The Clerics of the Ever-Burning Wick
Purpose
To silence intruders and provide raw material for infernal weaponry.
Game System
D&D 5E
Art Style
Gothic industrial with heavy use of high-contrast blacks and glowing orange highlights, showing dripping wax that looks like jagged obsidian.
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