Phase-Shifted Praetorian of Charmonde - AI-generated fantasy Hazard

Phase-Shifted Praetorian of Charmonde

A sophisticated security measure installed in the Grand Hall of the Palace of Charmonde. It consists of a partially summoned dimensional entity keyed to respond to unauthorized magical signatures or physical violence.

Hazard EntryGuardianLevel4Simple

Phase-Shifted Praetorian of Charmonde

4LevelUncommonRarityGrand HallEnvironment
MagicalTrapConjurationForce
Level4
|
HP50
|
AC21
|
TypeGuardian
|
ComplexitySimple
|
RarityUncommon

Defenses

AC21
Hard12
HP50
BT 25
Fort++11
Ref++14
Will++8
Immune
critical hits, precision damage, object immunities, mental effects, poison
Resist
all damage 5 (except force and cold iron)
Weak
force 5
MagicalTrapConjurationForce

Detection

PerDC 21
StlDC 22 (Expert)
InitN/A

A faint, humanoid-shaped distortion in the air that refracts the light of the hall chandeliers like a cracked prism. When active, it manifests as a towering warrior composed of purple nebula clouds and golden starlight.

Standard Engagement

Trigger

A creature within the Grand Hall deals damage to another creature or casts a spell of 1st level or higher without first speaking the daily bypass phrase or presenting a Sigil of the Lion.

Routine

None (Simple Hazard)

Reset

The Praetorian disappears and resets after 1 hour if no further hostile actions are detected in the hall.

Phase-Slam

Reaction: The Praetorian lashes out with a polearm of pure force against the triggering creature. Melee Attack: +16 to hit; Damage: 2d10+11 force damage. On a critical hit, the target is also Slowed 1 for 1 round as their body partially phases out of the Material Plane.

Bound Protector

The Praetorian cannot move from the Grand Hall. It has a reach of 15 feet and can target any creature within the hall as long as the trigger condition is met.

Dimensional Echo

Even if the Praetorian is reduced to 0 HP, it is merely banished to its home plane. It reforms automatically after 24 hours unless the focus mirrors are permanently destroyed.

Description

A sophisticated security measure installed in the Grand Hall of the Palace of Charmonde. It consists of a partially summoned dimensional entity keyed to respond to unauthorized magical signatures or physical violence.

Discovery

Perception DC 22 (Expert) to notice the way light bends unnaturally near the ceiling or Arcana DC 20 (Trained) to detect the humming resonance of a dimensional anchor.

Archival Lore

The Palace of Charmonde in Taldor has long been a hotbed of political intrigue. Following an attempted coup three centuries ago, the Prefect of Porthmos commissioned several 'Dimensional Guards' to ensure the Grand Hall remained a place of enforced civility.

Environment
Grand Hall
Theme
Dimensional Being
Creator
Taldane High Arcanists
Purpose
To serve as an automated sentry that suppresses unauthorized magic and lethal combat within the hall's sacred diplomatic space.
Game System
Pathfinder 2E
Art Style
Opulent Taldane Rococo with high-contrast lighting. The focus is on a lavish marble floor and gilded arches, with a shimmering, semi-transparent purple knight emerging from the light of a massive crystal chandelier.
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