Clockwork and Mana
Heist, infiltration, artifact recovery, timed escape
Clockwork and Mana
Lvl 8–9Four to six characters3 or more sessions, approximately 12–18 hours of play depending on exploration, negotiation, and the pace of the final escape.· Medium to hard for a level 8–9 party. The adventure relies on mobility, time pressure, technical problem-solving, and encounters that become more dangerous when the party ignores the workshop’s failing systems.
“The sky is breaking, the machines are waking, and the seventh shard is choosing who will carry its echo.”
— Hook · Heist, infiltration, artifact recovery, timed escape
Heist, infiltration, artifact recovery, timed escape
D&D 5E
Medium to hard for a level 8–9 party. The adventure relies on mobility, time pressure, technical problem-solving, and encounters that become more dangerous when the party ignores the workshop’s failing systems.
Lvl 8–9
Four to six characters
3 or more sessions, approximately 12–18 hours of play depending on exploration, negotiation, and the pace of the final escape.
4 NPCs
3 encounters
Relationships
Gallery
No gallery images yet.