Storm at the Seventh Nexus
Siege defense, ritual interruption, and climactic artifact confrontation
Storm at the Seventh Nexus
Lvl 9 to 104 to 6 charactersThree or more sessions, approximately 12 to 18 hours total depending on whether the siege is played as individual combats or a broader skill challenge.· Deadly for a level 9 to 10 party. The adventure becomes substantially harder if the heroes attempt every battlefield objective personally or allow multiple defense sectors to fall.
“Hold the keep. Break the god-binding. Decide what the world can survive.”
— Hook · Siege defense, ritual interruption, and climactic artifact confrontation
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QuestgiverArchmage Cindreth
Siege defense, ritual interruption, and climactic artifact confrontation
D&D 5E using the 2024 Player’s Handbook and Dungeon Master’s Guide, with creatures and rules drawn from the campaign’s established 5e.tools canon.
Deadly for a level 9 to 10 party. The adventure becomes substantially harder if the heroes attempt every battlefield objective personally or allow multiple defense sectors to fall.
Lvl 9 to 10
4 to 6 characters
Three or more sessions, approximately 12 to 18 hours total depending on whether the siege is played as individual combats or a broader skill challenge.
4 NPCs
3 encounters
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