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The scene
  • Bundle · Settlement starter
  • 8 records
  • 14 May 2026

A since long forgotten land, that recently a new small settlement have been built. but the land and enviroment isnt kind, and there is a large monster prowling in the surrounding land. the settlement is called Hollmen

Echoes in the Bitter Thaw

Hollmen is a cluster of shivering timber and soot-stained stone huddled against the wind. Built upon the bones of a forgotten civilization, its citizens are exiles, dreamers, and the desperate, all clinging to the hope that this gray frontier might yield a future. The air here tastes of wet iron and ancient dust, and the silence is often broken by the rhythmic, subterranean thrumming of something massive moving beneath the permafrost.

The horizon is dominated by jagged peaks that seem to watch the settlement like hungry teeth. To live in Hollmen is to acknowledge a simple, brutal contract: work until your hands bleed, speak softly to avoid the attention of the wild, and never, ever go beyond the palisade after the red moon rises. Somewhere out in the swirling mists, a shadow larger than a merchant's cog waits for the unwary.

“We didn't come here because it was easy. We came because the rest of the world stopped looking for us, and the ground here—harsh as it is—doesn't care about our pasts.”

Jorgan Hollmen, Founder

Places4

population
142
government
The Frontier Compact (Ad-hoc Council)
primaryIndustry
Scavenging and Hard-scrabble Mining
defenseLevel
Moderate (Palisade and Pit Traps)

People3

Creatures1

Hooks2

  1. The settlement's only source of iron, a shallow dig-site to the north, has gone silent. Recover the tools and find the missing miners.

    If they succeed
    The iron supply is restored, and the PCs are granted 'Founder' status, earning them free lodging.
    If they fail
    The settlement runs out of metal for repairs; the palisade weakens, making the town vulnerable to the prowling beast.
  2. Kaelen the Silent believes the prowling monster is attracted to a specific ancient pylon buried beneath the tavern. Dig it up and deactivate it.

    If they succeed
    The tremors subside and the monster moves further into the wilderness.
    If they fail
    The pylon is damaged, emitting a pulse that drives the monster into a territorial frenzy, leading to a direct assault on the village.

Subterranean Tremors

Regional effect

The massive monster prowling the outskirts moves with such weight that it creates localized seismic shifts.

At the table

Any creature attempting a long rest must succeed on a DC 12 Constitution saving throw or gain no benefit from the rest due to the unsettling vibrations.

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A since long forgotten land, that recently a new small settlement have been built. but the land and enviroment isnt kind, and there is a large monster prowling in the surrounding land. the settlement is called Hollmen | Session Prep | CharGen